Altar of Fangs +16

M+ Logs Compare · 23/10/2026, 13.46.59 · Abandoned · Warcraft Logs · All runs · pick the group or a player:

Run time 8:55 median 22:52 ✓ ▼ 13:56
Deaths 6 median 1 ✕ ▲ 500%
Group DPS 714.5k median 1.4M ✕ ▼ 47%
Average player score 6 0-100, vs the same spec
Most time lost 2:34 Between pulls

Findings ✕ 5 went wrong · ! 11 could improve · ✓ 1 good

  • ✕
    Amplûs died at 4:19 with a defensive likely ready
    already used Ice Cold (1:47 before); probably still available: Prismatic Barrier.
    Pressing a defensive before a big hit is the most reliable way to stop deaths.
    Deaths
  • ✕
    3× died to Ravenous Claws
    Only 2 of 8 comparable runs had a death to it. Probably avoidable or a missed defensive.
    Deaths
  • ✕
    1× died to Septic Spatter
    Only 2 of 8 comparable runs had a death to it. Probably avoidable or a missed defensive.
    Deaths
  • ✕
    1× died to Melee
    Only 0 of 8 comparable runs had a death to it. Enemies were attacking someone other than the tank: usually threat or where people stood when the pack arrived. The death deep dive shows which enemies.
    Deaths
  • ✕
    1× died to Piercing Hiss
    Only 0 of 8 comparable runs had a death to it. Probably avoidable or a missed defensive.
    Deaths
  • !
    4:50 spent between pulls (median 2:16)
    Shorter gaps between pulls are usually the easiest time to save. Look at the pull timeline for the longest gaps.
    Pace
  • !
    Piercing Hiss went through 2× (median 0)
    Good candidate for a kick or stop rotation.
    Interrupts
  • !
    Pull 1 (Ritual Chieftain) took 2:24, others 0:59
    Enemies: 11× Ravenous Descendant, 5× Primal Serpent, 3× Venom Leech, 1× Twinfang Harrower +1 more. 7 of 8 runs did the same pull.
    Big trash pulls go faster with cooldowns lined up, mobs stacked together and stops on dangerous casts.
    Pulls
  • !
    Amplûs used personal defensives 5× (0.56/min), other Arcane Mages 2.20/min
    Ice Cold 1×, Prismatic Barrier 4×
    Defensives on cooldown during big pulls and before known dangerous casts prevent most deaths.
    Defensives
  • !
    Zagzi used personal defensives 0× (0.00/min), other Holy Paladins 0.69/min
    None used.
    Defensives on cooldown during big pulls and before known dangerous casts prevent most deaths.
    Defensives
  • !
    Your group used externals and group defensives 1× (0.11/min), comparison groups 0.64/min
    Aura Mastery (Zagzi) 1×
    Externals (Pain Suppression, Ironbark, Blessing of Sacrifice…) and group cooldowns (Rallying Cry, Darkness, Anti-Magic Zone…) are best planned for the hardest pulls and the tank-busters.
    Defensives
  • !
    Zidina (Elemental Shaman) DPS 228.6k vs median 366.7k for the same spec
    Open the player comparison for details.
    Players
  • !
    Pepsilock (Demonology Warlock) DPS 185.8k vs median 383.6k for the same spec
    Open the player comparison for details.
    Players
  • !
    Amplûs (Arcane Mage) DPS 198.6k vs median 338.8k for the same spec
    Open the player comparison for details.
    Players
  • !
    Lowest overall score: Contégo (0/100)
    Weakest area: damage.
    Open the deep dive for that player for specifics.
    Players
  • !
    Most time lost on between pulls: 2:34 more than the median
    Shorter breaks between pulls: pull the next pack as soon as the last one dies.
    Pace
  • i
    Key abandoned after 8:55 (0 bosses killed)
    The comparison covers the pulls you got to. Run time and totals are compared against full runs, so they look better than they were.
    Pace
  • i
    Skipped 8 enemy types most comparison runs kill
    Hatchling (8 of 8 runs, median 35); Bloodletter (8 of 8 runs, median 19); Blade of the Altar (8 of 8 runs, median 19); Living Venom (8 of 8 runs, median 17); High Evolutionist (8 of 8 runs, median 10)
    Fine if you got enemy forces elsewhere. If you were short on forces at the end, these are the usual ones.
    Route
  • i
    Highest overall score: Pepsilock (13/100)
    Players
  • ✓
    2 pulls were faster than in most comparison runs
    pull 2 (Ritual Chieftain), pull 3 (Ritual Chieftain)
    Pulls

Strengths & weaknesses each player against the same spec in the comparison runs

PlayerDamage / healingCooldownsActivitySurvivalKicks & dispelsOverall
■ Zidina Elemental 000130 3
■ Pepsilock Demonology 000570 13
■ Contégo Guardian 00000 0
■ Amplûs Arcane 000380 8
■ Zagzi Holy 000330 8
Worse than mostBetter than most · number = % of same-spec players beaten

Where did the time go? your run vs the median comparison run

Trash pullsyou 4:05 · median 12:09 −8:04
Boss fightsyou 0:00 · median 8:02 −8:02
Between pullsyou 4:50 · median 2:16 +2:34
✕ time lost vs the median run ✓ time gained

Players score = rank among same-spec players (hover it) · Deep dive is free

You Median of comparison runs
PlayerScoreDPSSpec medianCompared KicksDeathsNotes
■ Contégo
Guardian Druid
0 94.1k166.2k
2 samples
3
med 30
1
DPS 43% below the same specActive 49% (spec median 93%)Died 1×: Melee3 interrupts (spec median 30)Took 48% more damage than other Guardian tanks
Deep dive →
■ Zagzi
Holy Paladin
8 109.7k
HPS
169.9k
3 samples
0
med 0
2
HPS 35% below the same specActive 51% (spec median 98%)Died 2×: Ravenous Claws, Septic Spatter
Deep dive →
■ Zidina
Elemental Shaman
3 228.6k366.7k
8 samples
7
med 35.5
1
DPS 38% below the same specActive 48% (spec median 85%)Died 1×: Piercing Hiss7 interrupts (spec median 35.5)4 gems socketed, comparison players 5
Deep dive →
■ Pepsilock
Demonology Warlock
13 185.8k383.6k
7 samples
5
med 15
1
DPS 52% below the same specActive 58% (spec median 88%)Died 1×: Ravenous Claws5 interrupts (spec median 15)
Deep dive →
■ Amplûs
Arcane Mage
8 198.6k338.8k
8 samples
4
med 14.5
1
DPS 41% below the same specActive 40% (spec median 86%)Died 1×: Ravenous Claws4 interrupts (spec median 14.5)3 gems socketed, comparison players 4
Deep dive →

Player feedback every player against the same spec, using the group's runs

0
■ Contégo Guardian Druid
No grades: fewer than 3 Guardian Druids to compare with
  • ✕Damage per second 94.1k, 43% below the median 166.2k
  • ✕Stampeding Roar: 1 casts, others used it 10.5 times
  • ✕Bear Form: 1 casts, others used it 7.5 times
Full feedback →
8
■ Zagzi Holy Paladin
Healing FActivity FCooldown usage FSurvival DKicks & dispels FDamage done F
  • ✕Healing per second 109.7k, 35% below the median 169.9k
  • ✕Avenging Wrath: 1 casts, others used it 14 times
  • ✕Aura Mastery: 1 casts, others used it 5 times
  • ✓Took less avoidable damage than most (11.4M vs 51.1M)
Full feedback →
3
■ Zidina Elemental Shaman
Damage FActivity FCooldown usage FSurvival FKicks & dispels F
  • ✕Damage per second 228.6k, 38% below the median 366.7k
  • ✕Ascendance: 2 casts, others used it 10 times
  • ✕Empowering Venom: 2 casts, others used it 9 times
  • ✓Used 14 combat potions (median 4)
Full feedback →
13
■ Pepsilock Demonology Warlock
Damage FActivity FCooldown usage FSurvival CKicks & dispels F
  • ✕Damage per second 185.8k, 52% below the median 383.6k
  • ✕Grimoire: Imp Lord: 2 casts, others used it 11 times
  • ✕Burning Rush: 1 casts, others used it 13 times
  • ✓Took less avoidable damage than most (12.3M vs 61.4M)
Full feedback →
8
■ Amplûs Arcane Mage
Damage FActivity FCooldown usage FSurvival DKicks & dispels F
  • ✕Damage per second 198.6k, 41% below the median 338.8k
  • ✕Arcane Surge: 2 casts, others used it 13 times
  • ✕Died at 4:19 during Ritual Chieftain to Ravenous Claws
  • ✓Took less avoidable damage than most (10.4M vs 44.8M)
Full feedback →

Pace vs the fastest runs same time axis: where they pulled more, or got to bosses earlier

Trash pullBoss Pull you didn't do · numbers = your pull with the same enemies · finish time ✓ timed / ✕ over time
0m 5m 10m 15m 20m Your run 1 2 8:55 ✕ #1 fastest 1 2 3 21:03 ✓ #2 fastest 1 2 21:51 ✓ #3 fastest 1 2 22:08 ✓

Route your route and the fastest comparison run's, side by side · click a pull number to see what happened in it

Your pulls and path Fastest run's pulls and path A pack you didn't pull Boss

Altar of Fangs · part 1

Your run · 8:55
1 2 3
Fastest comparison run · 20:56
1 2 3 4 5

Click a pull number on either map to see what happened in it.

1
Pull 1: Ritual Chieftain ⚡ Bloodlust
0:15–2:40
Took2:24median 0:59 +1:25
Started at0:15median 0:16
Same pull in7 of 8 runsusually as pull 1
Fastest runpull 1took 0:49 at 0:13

Enemies: your pull vs the fastest run's pull 1

EnemyYouThem
Ravenous Descendant116 +5
Venom Leech314 −11
Primal Serpent55
Twinfang Harrower11
Ritual Chieftain11
Total2127

Deaths

✓ Nobody died in this pull.
2
Pull 2: Ritual Chieftain
2:44–4:01
Took1:17median 2:17 −1:00
Started at2:44median 2:23
Same pull in8 of 8 runsusually as pull 3
Fastest runpull 3took 2:29 at 2:13

Enemies: your pull vs the fastest run's pull 3

EnemyYouThem
Venom Leech1726 −9
Ravenous Descendant58 −3
Primal Serpent34 −1
Ritual Chieftain12 −1
Twinfang Harrower–2 only them
Total2642

Deaths

  • ■ Zagzi at 3:28 to Septic Spatter
3
Pull 3: Ritual Chieftain
4:05–4:28
Took0:22median 0:57 −0:34
Started at4:05median 4:50
Same pull in3 of 8 runsusually as pull 4
Fastest runpull 4took 0:57 at 4:50

Enemies: your pull vs the fastest run's pull 4

EnemyYouThem
Ravenous Descendant85 +3
Venom Leech45 −1
Primal Serpent2– only you
Ritual Chieftain1– only you
Total1510

Deaths

  • ■ Contégo at 4:18 to Melee
  • ■ Amplûs at 4:19 to Ravenous Claws
  • ■ Zagzi at 4:21 to Ravenous Claws
  • ■ Pepsilock at 4:22 to Ravenous Claws
  • ■ Zidina at 4:28 to Piercing Hiss
1
Fastest run, pull 1: Ritual Chieftain
0:13–1:03
Took0:49your pull 1: 2:24 +1:35
Started at0:13yours at 0:15
Enemies27yours 21

Enemies: this pull vs your pull 1

EnemyYouThem
Ravenous Descendant116 +5
Venom Leech314 −11
Primal Serpent55
Twinfang Harrower11
Ritual Chieftain11
Total2127
2
Fastest run, pull 2: Ritual Chieftain
1:06–2:03
Took0:56
Started at1:06
Enemies9

A pack you didn't pull. The same kinds of enemies are in your pulls 1, 2, 3, but those match other pulls of theirs: this is an extra pack in their route.

Enemies in this pull (9)

6× Primal Serpent2× Ravenous Descendant1× Ritual Chieftain
3
Fastest run, pull 3: Ritual Chieftain
2:13–4:42
Took2:29your pull 2: 1:17 −1:11
Started at2:13yours at 2:44
Enemies42yours 26

Enemies: this pull vs your pull 2

EnemyYouThem
Venom Leech1726 −9
Ravenous Descendant58 −3
Primal Serpent34 −1
Ritual Chieftain12 −1
Twinfang Harrower–2 only them
Total2642
4
Fastest run, pull 4: Ravenous Descendant
4:50–5:48
Took0:57your pull 3: 0:22 −0:34
Started at4:50yours at 4:05
Enemies10yours 15

Enemies: this pull vs your pull 3

EnemyYouThem
Ravenous Descendant85 +3
Venom Leech45 −1
Primal Serpent2– only you
Ritual Chieftain1– only you
Total1510
5
Fastest run, pull 5: Rav'i
5:48–8:24
Took2:36
Started at5:48
Enemies11

A pack you didn't pull. The same kinds of enemies are in your pulls 1, 2, 3, but those match other pulls of theirs: this is an extra pack in their route.

Enemies in this pull (11)

5× Ravenous Descendant5× Venom Leech1× Rav'i

Altar of Fangs · part 2

Your run · 8:55
Fastest comparison run · 20:56
6 7 8

Click a pull number on either map to see what happened in it.

6
Fastest run, pull 6: Rattling Writhe
8:37–10:00
Took1:22
Started at8:37
Enemies40

A pack you didn't pull. None of your pulls had these enemies: this part of the route is theirs, not yours.

Enemies in this pull (40)

20× Hatchling16× Bloodletter3× High Evolutionist1× Rattling Writhe
7
Fastest run, pull 7: Rattling Writhe
10:07–10:44
Took0:37
Started at10:07
Enemies7

A pack you didn't pull. None of your pulls had these enemies: this part of the route is theirs, not yours.

Enemies in this pull (7)

3× Bloodletter3× High Evolutionist1× Rattling Writhe
8
Fastest run, pull 8: The Writhing Coil
10:54–13:05
Took2:11
Started at10:54
Enemies5

A pack you didn't pull. None of your pulls had these enemies: this part of the route is theirs, not yours.

Enemies in this pull (5)

4× Uncoiled Writhe1× The Writhing Coil

Altar of Fangs · part 3

Your run · 8:55
Fastest comparison run · 20:56
9 10 11

Click a pull number on either map to see what happened in it.

9
Fastest run, pull 9: Blade of the Altar
13:17–14:08
Took0:51
Started at13:17
Enemies7

A pack you didn't pull. None of your pulls had these enemies: this part of the route is theirs, not yours.

Enemies in this pull (7)

4× High Evolutionist3× Blade of the Altar
10
Fastest run, pull 10: Ascendant Serpent
14:13–18:02
Took3:48
Started at14:13
Enemies61

A pack you didn't pull. The same kinds of enemies are in your pulls 1, 2, 3, but those match other pulls of theirs: this is an extra pack in their route.

Enemies in this pull (61)

18× Blade of the Altar18× Living Venom15× Hatchling4× Ula'tek's Chosen2× Ritual Chieftain2× Primal Serpent1× Twinfang Harrower1× Ascendant Serpent
11
Fastest run, pull 11: Zul'jan
18:07–20:56
Took2:49
Started at18:07
Enemies1

A pack you didn't pull. None of your pulls had these enemies: this part of the route is theirs, not yours.

Enemies in this pull (1)

1× Zul'jan

Run timeline

Trash pull Boss (name above) ✕ Death ⚡ Bloodlust Your boss kill Median kill of comparison runs +0:30 behind · −0:30 ahead
0m 5mPulls Deaths Lust Bosses ✕ ✕ ✕ ✕ ✕ ✕ ⚡ 0:20

Pull by pull each pull matched to the same enemies in the comparison runs

You Median of comparison runs
#PullStartedTookMedianDifferenceComparedSame pull in
1 Ritual Chieftain
21 enemies: 11× Ravenous Descendant, 5× Primal Serpent, 3× Venom Leech, 1× Twinfang Harrower +1 more
0:15
median 0:16
2:240:59 +1:25
7/8
2 Ritual Chieftain
26 enemies: 17× Venom Leech, 5× Ravenous Descendant, 3× Primal Serpent, 1× Ritual Chieftain
2:44
median 2:23
1:172:17 −1:00
8/8
3 Ritual Chieftain
15 enemies: 8× Ravenous Descendant, 4× Venom Leech, 2× Primal Serpent, 1× Ritual Chieftain
4:05
median 4:50
0:220:57 −0:34
3/8

Enemies killed trash in your route vs the comparison runs · time = your pull time shared out per enemy

You Median of comparison runs
EnemyYouMedianComparedRuns that kill itYour time Dies after
Hatchling035
8 of 8 –
median 1:56
– Most runs kill
Bloodletter019
8 of 8 –
median 1:09
– Most runs kill
Blade of the Altar019
8 of 8 –
median 1:30
– Most runs kill
Living Venom017
8 of 8 –
median 1:04
– Most runs kill
High Evolutionist010
8 of 8 –
median 0:54
– Most runs kill
Ula'tek's Chosen03.5
8 of 8 –
median 0:13
– Most runs kill
Rattling Writhe03
8 of 8 –
median 0:11
– Most runs kill
Ascendant Serpent01
8 of 8 –
median 0:03
– Most runs kill
Ritual Chieftain36
8 of 8 0:11
median 0:25
1:51
+0:27
Fewer than most
Twinfang Harrower14
8 of 8 0:06
median 0:14
– Fewer than most
Venom Leech2440.5
8 of 8 1:17
median 2:13
0:41
−0:09
Ravenous Descendant2426
8 of 8 1:42
median 1:31
0:58
+0:01
Primal Serpent1012
8 of 8 0:46
median 0:46
0:55
+0:00

Defensives & externals per player, against the same spec in the comparison runs

PlayerPersonal defensivesUsedExternals & group cooldownsCast
■ Contégo
Guardian Druid
1.12/min
spec 1.82
Barkskin 5×, Survival Instincts 1×, Frenzied Regeneration 4× –none
■ Zagzi
Holy Paladin
0.00/min
spec 0.69 low
none 0.11/min
spec 0.64 low
Aura Mastery 1×
■ Zidina
Elemental Shaman
0.22/min
spec 0.36
Astral Shift 2× –none
■ Pepsilock
Demonology Warlock
0.67/min
spec 0.56
Unending Resolve 1×, Dark Pact 5× –none
■ Amplûs
Arcane Mage
0.56/min
spec 2.20 low
Ice Cold 1×, Prismatic Barrier 4× –none

Bosses

No boss pulls found.

Enemy casts that got through

You Median of comparison runs
SpellKickedGot throughMedian throughCompared
Fetid Spit548 67.5
Piercing Hiss142 0

Who kicked what

Spell■ Contégo■ Zagzi■ Zidina■ Pepsilock■ Amplûs
Fetid Spit··32·
Piercing Hiss3·434

Useful for agreeing a kick order: who takes which cast.

Kick priority enemy casts the comparison groups interrupt most, and how you did

Enemy castTop groups kickKick rate: top groups vs youYou kickedGot through
Envenom
in 8 of their runs
42×
you – · top 74%
00
Piercing Hiss
in 8 of their runs
26.5×
you 88% · top 100%
142
Fetid Spit
in 8 of their runs
14×
you 9% · top 17%
548
Toxic Atrophy
in 8 of their runs
8×
you – · top 100%
00
Mass Envenom
in 8 of their runs
7×
you – · top 85%
00
Rattle
in 1 of their runs
2×
you – · top 29%
00

Use the top of this list as the group's kick list for this dungeon. Rows with ! are casts top groups almost always stop but got through for you.

Deaths 6 · ▶ Replay shows health and hits before each death (~1 API point)

TimePlayerKilled byDefensives
3:28
Ritual Chieftain
■ Zagzi Septic Spatter
Took 1.1M in 1s: Septic Spatter 831.0k, Blood Sacrifice 161.3k, Unstable Totem 97.2k
Healing received 19.0k
–
4:18
Ritual Chieftain
■ Contégo Melee
Took 3.2M in 6s: Ravenous Claws 1.6M, Melee 1.3M, Unstable Totem 147.9k
Healing received 1.5M
✓ used Barkskin ⏱ on cooldown: Survival Instincts 1:26 before, Frenzied Regeneration 0:25 before
4:19
Ritual Chieftain
■ Amplûs Ravenous Claws
Took 1.4M in 6s: Ravenous Claws 816.2k, Melee 325.9k, Unstable Totem 264.5k
Healing received 489.7k
⏱ on cooldown: Ice Cold 1:47 before ✕ likely ready: Prismatic Barrier
4:21
Ritual Chieftain
■ Zagzi Ravenous Claws
One-shot: 1.1M
–
4:22
Ritual Chieftain
■ Pepsilock Ravenous Claws
Took 1.6M in 9s: Ravenous Claws 669.2k, Unstable Totem 476.9k, Melee 224.5k
Healing received 394.1k
✓ used Dark Pact ⏱ on cooldown: Unending Resolve 0:46 before
4:28
Ritual Chieftain
■ Zidina Piercing Hiss
Took 1.8M in 30s: Piercing Hiss 731.3k, Unstable Totem 706.3k, Fetid Spit 194.2k
Healing received 640.5k
⏱ on cooldown: Astral Shift 0:40 before

Damage taken by ability

You Median of comparison runs
AbilityYouMedianComparedRuns hit
Piercing Hiss 731.3k0
25%
Septic Spatter 831.0k431.0k
75%
Unstable Felheart Crystal 40.6k0
0%
Toxic Breath 524.2k704.6k
88%
Seriously Sharp Seashell 39.7k766.2k
100%
Fel Armor 275.2k1.2M
88%
Burning Rush 67.9k1.1M
88%
Dismember 1.3M3.3M
100%
Paralyzing Shots 4.7M6.9M
100%
Fetid Spit 7.9M10.7M
100%
Ravenous Claws 18.9M21.7M
100%
Blood Sacrifice 4.8M7.6M
100%

What killed you vs comparison runs

AbilityYour deathsRuns with a death to it
Ravenous Claws325%
Septic Spatter125%
Melee10%
Piercing Hiss10%

Group overview

You Comparison runs (8) Median
Run time
lower is better
8:55
median 22:52
✓ better
Time out of combat
lower is better
4:50
median 2:16
✕ worse
Number of pulls
3
median 12
Party DPS (whole run)
higher is better
714.5k
median 1.4M
✕ worse
Deaths
lower is better
6
median 1
✕ worse
Damage taken (excl. melee)
lower is better
74.0M
median 307.5M
✓ better
Interrupts
higher is better
19
median 92.5
✕ worse
Dispels
higher is better
4
median 25
✕ worse

Comparison runs 8

RunKeyTimeResultDPS specs matched
Altar of Fangs
Mythic+ Season 2
+1621:51 ✓ Timed +2 3/3 WCL ↗
Altar of Fangs
2026-10-07m+s2
+1622:08 ✓ Timed +2 3/3 WCL ↗
Altar of Fangs
Mythic+ Season 2
+1622:24 ✓ Timed +2 3/3 WCL ↗
Altar of Fangs
The Venomous Abyss
+1623:20 ✓ Timed +2 3/3 · healer WCL ↗
Altar of Fangs
Mythic+ Season 2
+1623:32 ✓ Timed +2 3/3 · tank · healer WCL ↗
Altar of Fangs
大秘境
+1623:39 ✓ Timed +2 3/3 WCL ↗
Altar of Fangs
Mythic+ Season 2
+1623:43 ✓ Timed +2 3/3 · tank WCL ↗
Altar of Fangs
Mythic+ Season 2
+1621:03 ✓ Timed +2 2/3 · healer WCL ↗

Notes

  • 2 of the 8 group comparison runs had a Guardian Druid. Turn on the automatic search to find more.
■ Contégo Guardian Druid compared with 2 Guardian Druid players in Altar of Fangs
Overall score 0 grade F · vs 2 players
DPS 94.1k median 166.2k ✕ ▼ 43%
Casts per minute 81.0 top players 82.7 ≈ typical
Standing still, not casting 3% top players 1% ✕ ▲ 2 pts
Deaths 1 median 0

Report card how is this graded?

0
Overall score 0/100 · grade F
Weighted for a tank player: damage, damage taken, cooldowns, activity, survival and kicks
Damage 0
Activity 0
Survival 0
Kicks & dispels 0
Damage taken 0
Cooldowns 0
–
Damage
Needs 3+ comparison players
–
Activity
Needs 3+ comparison players
–
Cooldown usage
Needs 3+ comparison players
–
Survival
Needs 3+ comparison players
–
Kicks & dispels
Needs 3+ comparison players
–
Damage taken
Needs 3+ comparison players

What to work on 37

  • ✕
    Damage per second 94.1k, 43% below the median 166.2k
    The cooldown and ability sections below usually explain most of the gap.
    Output
  • ✕
    Stampeding Roar: 1 casts, others used it 10.5 times
    0.11 per minute vs 0.44 median.
    Use it on cooldown, or line it up with the next big pull instead of saving it for bosses only.
    Cooldowns
  • ✕
    Bear Form: 1 casts, others used it 7.5 times
    0.11 per minute vs 0.32 median.
    Use it on cooldown, or line it up with the next big pull instead of saving it for bosses only.
    Cooldowns
  • ✕
    Ursol's Vortex: 1 casts, others used it 5 times
    0.11 per minute vs 0.21 median.
    Use it on cooldown, or line it up with the next big pull instead of saving it for bosses only.
    Cooldowns
  • ✕
    Wild Charge: 2 casts, others used it 7.5 times
    0.22 per minute vs 0.32 median.
    Use it on cooldown, or line it up with the next big pull instead of saving it for bosses only.
    Cooldowns
  • ✕
    Died at 4:18 during Ritual Chieftain to Melee
    Took 3.2M in the last 6s (Ravenous Claws 1.6M, Melee 1.3M, Unstable Totem 147.9k) and got 1.5M healing. Used Barkskin just before; already used Survival Instincts (1:26 before), Frenzied Regeneration (0:25 before).
    Was a defensive, Healthstone or potion available? Pre-emptive defensives on dangerous casts are the most reliable fix.
    Survival
  • !
    Active 49% of the run vs 93% median
    About 3:59 more time spent not casting or attacking.
    Keep casting while moving (instants, movement abilities) and start damage as soon as a pull starts.
    Activity
  • !
    Ironfur cast much less: 11.1/min vs 23.0/min
    A core rotational ability used less often usually means lost damage or healing.
    Abilities
  • !
    Thrash cast much less: 5.8/min vs 13.3/min
    A core rotational ability used less often usually means lost damage or healing.
    Abilities
  • !
    Mangle cast much less: 4.5/min vs 13.3/min
    A core rotational ability used less often usually means lost damage or healing.
    Abilities
  • !
    4 abilities most players of your spec use, you never did
    Cat Form (4.5×, 2/2 players), Dash (2.5×, 2/2 players), Vine Grip (2×, 2/2 players), Travel Form (1.5×, 2/2 players)
    Several missing abilities at once usually means a different talent build or hero talent tree. Compare your talents with the comparison players (WCL links below).
    Build
  • !
    1 combat potions used, median 2.5
    A potion with your big cooldowns on a boss or large pull is free damage or healing.
    Consumables
  • !
    3 interrupts vs 30 median
    Agree a kick order for the casts that matter. Your kick is part of your DPS in M+.
    Utility
  • !
    Gift of an Ancient Guardian uptime 40% vs median 89%
    Low uptime on a buff others keep up usually means a proc or cooldown not being used.
    Buffs
  • !
    Mark of the Wild uptime 48% vs median 100%
    Low uptime on a buff others keep up usually means a proc or cooldown not being used.
    Buffs
  • !
    Arcanoweave Insight uptime 31% vs median 75%
    Low uptime on a buff others keep up usually means a proc or cooldown not being used.
    Buffs
  • !
    Bear Form uptime 74% vs median 97%
    Low uptime on a buff others keep up usually means a proc or cooldown not being used.
    Buffs
  • !
    Lycara's Teachings uptime 23% vs median 49%
    Low uptime on a buff others keep up usually means a proc or cooldown not being used.
    Buffs
  • !
    Ursoc's Fury uptime 23% vs median 64%
    Low uptime on a buff others keep up usually means a proc or cooldown not being used.
    Buffs
  • !
    Answered Calling uptime 10% vs median 30%
    Low uptime on a buff others keep up usually means a proc or cooldown not being used.
    Buffs
  • !
    Lunar Beam uptime 9% vs median 24%
    Low uptime on a buff others keep up usually means a proc or cooldown not being used.
    Buffs
  • !
    Ironfur uptime 40% vs median 89%
    Low uptime on a buff others keep up usually means a proc or cooldown not being used.
    Buffs
  • !
    Dream Guide uptime 31% vs median 58%
    Low uptime on a buff others keep up usually means a proc or cooldown not being used.
    Buffs
  • !
    Galactic Guardian uptime 19% vs median 43%
    Low uptime on a buff others keep up usually means a proc or cooldown not being used.
    Buffs
  • !
    During Growl, top players cast more Mangle, Lunar Beam
    Mangle: you 2.3, top 4.8 per window; Lunar Beam: you 0.0, top 1.8 per window (first 20s after each Growl).
    Line these up inside the cooldown: that's where most of the damage difference usually comes from.
    Rotation
  • !
    During Incarnation: Guardian of Ursoc, top players cast more Ironfur, Thrash, Mangle
    Ironfur: you 5.7, top 11.3 per window; Thrash: you 4.0, top 7.4 per window; Mangle: you 2.7, top 6.8 per window (first 20s after each Incarnation: Guardian of Ursoc).
    Line these up inside the cooldown: that's where most of the damage difference usually comes from.
    Rotation
  • !
    During Wild Guardian, top players cast more Ironfur, Thrash, Mangle
    Ironfur: you 5.7, top 11.2 per window; Thrash: you 4.0, top 6.8 per window; Mangle: you 2.7, top 6.7 per window (first 20s after each Wild Guardian).
    Line these up inside the cooldown: that's where most of the damage difference usually comes from.
    Rotation
  • !
    12% of combat with no cast for 2.5s+, top players 4%
    Longest: 11s moving at 4:17 (Ritual Chieftain), 4s standing still at 1:07 (Ritual Chieftain), 3s moving at 4:07 (Ritual Chieftain). Most of it while moving.
    Plan movement: use instant casts or movement abilities, and pre-position before mechanics.
    Rotation
  • !
    Moonfire uptime on enemies 45%, top players 94%
    Keep it applied on the main targets; refresh it before it falls off rather than after.
    Rotation
  • !
    Thrash uptime on enemies 45%, top players 93%
    Keep it applied on the main targets; refresh it before it falls off rather than after.
    Rotation
  • !
    Took 48% more damage per second than other Guardian Druids
    168.0k vs 113.3k per second in combat, with similar pull sizes.
    Keep active mitigation up as the pack arrives, start a defensive before the biggest pulls, and keep enemies in front of you so fewer attacks land from behind.
    Tanking
  • !
    Defensive cooldowns used 1.1 times per minute, other Guardian Druids 1.8
    Barkskin 5× (median 25.5), Frenzied Regeneration 4× (median 16.5)
    Plan a defensive for every big pull and every tank-buster. A defensive that's ready doesn't help anyone.
    Tanking
  • !
    4:50 between pulls, other Guardian Druids' runs 1:51
    As the tank you set the pace: pull the next pack as soon as the group is ready, and plan the route so packs are close together.
    Pace
  • !
    Ironfur up 40% of the run, other Guardian Druids 89%
    Active mitigation is your main defence against melee: keep it up whenever enemies are hitting you, and refresh it before it falls off.
    Tanking
  • i
    Much more Mastery than other players of your spec (45% of your secondary stats vs 15%)
    Check a current stat priority for your spec and hero talents.
    Gear
  • i
    Much less Versatility than other players of your spec (10% of your secondary stats vs 27%)
    Check a current stat priority for your spec and hero talents.
    Gear
  • i
    2 talents most players of your spec take, you don't
    Perfectly-Honed Instincts (2/2), Natural Resilience (2/2)
    See the talent section below. Some may be situational picks for this dungeon.
    Talents

What went well 0

Nothing here.

Tank damage taken, self-healing, defensives and pace, against the same spec

You Comparison runs (2) Median
Damage taken per second in combat
lower is better
168.0k
median 113.3k
✕ worse
Ironfur uptime
higher is better
40%
median 89%
✕ worse
Self-healing (share of damage taken)
higher is better
58%
median 62%
≈ typical
Healing from others per second in combat
lower is better
73.0k
median 45.6k
✕ worse
Defensive cooldowns per minute
higher is better
1.1
median 1.8
✕ worse
Time between pulls
lower is better
4:50
median 1:51
✕ worse
Enemies per trash pull
20.7
median 30.4

Rotation your casts vs the 2 best comparison players of your spec

Casts per minute81.0top 82.7
Time not casting12%top 4%
…of which standing still3%top 1%
First cast in a pull0.0stop 0.6s

Casting over the run

Your casts per minute (10s slices) Top players' average Gap, standing still Gap, moving Boss Trash pull
063126 top players' average 83/min Gaps ✕ 0m5m

Casting pace per pull casts per minute in each pull, against the top players in the same pull

0 48 96 1 2 ✕3
YouTop players (same pull) ✕ = 15%+ slower than the top playersBoss

What comes next ?

AfterYou castTop players cast
Ironfur
99 casts
Moonfire 37%, Mangle 24%, Thrash 18%Thrash 37%, Mangle 23%, Moonfire 19%
Moonfire
78 casts
Ironfur 35%, Moonfire 22%, Thrash 18%Ironfur 30%, Moonfire 23%, Mangle 21%
Thrash
52 casts
Ironfur 51%, Mangle 16%, Moonfire 12%Ironfur 50%, Mangle 24%, Moonfire 13%
Mangle
40 casts
Ironfur 55%, Thrash 23%, Moonfire 13%Ironfur 54%, Moonfire 17%, Thrash 14%

During Growl casts in the first 20s, average per use · you used it 3×

You Top players (average)
AbilityYouTopCompared
Ironfur8.09.0
Thrash3.35.3
! Mangle2.34.8
Moonfire7.74.0
! Lunar Beam0.01.8
Skull Bash0.71.1
Swipe0.70.3

During Incarnation: Guardian of Ursoc casts in the first 20s, average per use · you used it 3×

You Top players (average)
AbilityYouTopCompared
! Ironfur5.711.3
! Thrash4.07.4
! Mangle2.76.8
! Maul0.71.1
Moonfire3.70.9
Wild Guardian1.00.9
Skull Bash0.70.8
Lunar Beam0.00.7

During Wild Guardian casts in the first 20s, average per use · you used it 3×

You Top players (average)
AbilityYouTopCompared
! Ironfur5.711.2
! Thrash4.06.8
! Mangle2.76.7
Moonfire3.71.5
! Maul0.71.2
Skull Bash0.70.9
Lunar Beam0.00.6
Frenzied Regeneration0.70.1

How you open pulls

Barkskin → Thrash → Moonfire 1×
Moonfire → Moonfire → Moonfire 1×
Thrash → Swipe → Moonfire 1×

How top players open pulls

Moonfire → Moonfire → Moonfire 3×
Moonfire → Moonfire → Thrash 2×
Thrash → Ironfur → Moonfire 1×

Debuffs on enemies

You Top players (average)
DebuffYouTopCompared
Moonfire45%94%
Thrash45%93%

Rage

Casts while full8%top 6%
You Top players (average)
SpenderCastsRage when cast (you)TopCompared
Ironfur99 615.7662.3

Longest moments without a cast

🏃 10.6s at 4:17 · Ritual Chieftain🧍 4.2s at 1:07 · Ritual Chieftain🏃 3.2s at 4:07 · Ritual Chieftain🧍 2.9s at 1:04 · Ritual Chieftain🏃 2.8s at 0:52 · Ritual Chieftain

🧍 standing still · 🏃 moving (from your position before and after the gap)

"Top players" = the 2 comparison players with the highest output. This shows what they do differently, not a class guide: some differences come from talents or the situation.

Cooldown timeline

Your cast Ready during a pull but not used Boss Trash pull ✕ Your death
0m5m Cooldown Unused Bear Form 4:05 Ursol's Vortex 3:10 Remove Corruption 2:34 Stampeding Roar 2:21 Wild Guardian 1:30 Incarnation: Guardian… 1:29 Wild Charge 0:50 Growl 0:32 ✕

A cooldown's length is estimated from the most active comparison player, so the unused time errs on the low side.

Overview

You Comparison runs (2) Median
DPS
higher is better
94.1k
median 166.2k
✕ worse
Active time
higher is better
49%
median 93%
✕ worse
Interrupts
higher is better
3
median 30
✕ worse
Dispels
higher is better
0
median 2.5
✕ worse
Deaths
lower is better
1
median 0
✕ worse
Damage taken (excl. melee)
lower is better
27.8M
median 83.7M
✓ better
Run time
lower is better
8:55
median 23:38
✓ better

Talents 96% of your talents are ones most players of your spec take

Your hero talents: Elune's Chosen Elune's Chosen: 2

Popular talents you don't have

Perfectly-Honed Instincts 2/2Natural Resilience 2/2

Your less common picks

Lycara's Inspiration 0/2Brambles 0/2Innervate 0/2

Hero talents are compared as a whole tree. Talent names from Raidbots' public talent data.

Gear & stats compared with 2 players of your spec

Item level332median 318
Missing enchants0slots most players enchant
Gems5median 3.5

Secondary stats share of your crit/haste/mastery/versatility

You
Hast 34%Mast 45%
Median
Crit 17%Hast 41%Mast 15%Vers 27%
CritHasteMasteryVersatility

Items

SlotItemItem levelEnchantGems
HeadEnigmatic Dreamwatcher's Somnolent Stare 334 Enchant Helm - Empowered Hex of Leeching 1
NeckAqirbane Reliquary 334 – 2
ShouldersEnigmatic Dreamwatcher's Plumage 334 Enchant Shoulders - Silvermoon's Mending
ChestEnigmatic Dreamwatcher's Lunar Raiment 334 Enchant Chest - Mark of the Worldsoul
WaistSilvermoon Agent's Utility Belt 331 –
LegsLeggings of the Galeforce Viper 334 +41 Agility/Strength & +115 Stamina
FeetSilvermoon Agent's Sneakers 331 Enchant Boots - Shaladrassil's Roots
WristsAetherlume Bands 331 –
HandsEnigmatic Dreamwatcher's Gauntlets 334 –
Ring 1Band of the Swarmcaller 334 Enchant Ring - Silvermoon's Alacrity 1
Ring 2Sickening Signet of Atroxus 321 Enchant Ring - Silvermoon's Alacrity 1
Trinket 1Twisted Horror's Tendril 334 –
Trinket 2Vile Vial of Volatile Venom 334 –
BackAdherent's Silken Shroud 331 –
Main handAbyssal Broodfiend's Bardiche 334 Enchant Weapon - Berserker's Rage

Ability usage casts per minute

You Median of comparison runs
AbilityYour castsMedian castsYouMedianComparedUsed by
Ironfur 99543 11.09/min22.97/min
2/2
Moonfire 78319.5 8.74/min13.52/min
2/2
Thrash 52314.5 5.82/min13.31/min
2/2
Mangle 40314 4.48/min13.28/min
2/2
Lunar Beam 429.5 0.45/min1.25/min
2/2
Skull Bash kick 528 0.56/min1.18/min
2/2
Barkskin 525.5 0.56/min1.08/min
2/2
Maul 324.5 0.34/min1.03/min
2/2
Swipe 623.5 0.67/min1.00/min
2/2
Frenzied Regeneration 416.5 0.45/min0.70/min
2/2
Wild Guardian cooldown 310.5 0.34/min0.44/min
2/2
Incarnation: Guardian of Ursoc cooldown 310.5 0.34/min0.44/min
2/2
Stampeding Roar cooldown 110.5 0.11/min0.44/min
2/2
Incapacitating Roar kick 19 0.11/min0.38/min
2/2
Growl cooldown 37.5 0.34/min0.32/min
2/2
Wild Charge cooldown 27.5 0.22/min0.32/min
2/2
Bear Form cooldown 17.5 0.11/min0.32/min
2/2
Remove Corruption cooldown 25.5 0.22/min0.23/min
2/2
Mark of the Wild 20.5 0.22/min0.02/min
1/2
Empowering Venom trinket 25 0.22/min0.21/min
1/2
Freightrunner's Flask 05 0.00/min0.21/min
1/2
Ursol's Vortex cooldown 15 0.11/min0.21/min
2/2
Cat Form cooldown 04.5 0.00/min0.19/min
2/2
Typhoon kick 04.5 0.00/min0.19/min
2/2
Soothe 10 0.11/min0.00/min
0/2
Harandar Celebration 10 0.11/min0.00/min
0/2
Survival Instincts 11 0.11/min0.04/min
1/2
Dash 02.5 0.00/min0.11/min
2/2
Vine Grip 02 0.00/min0.08/min
2/2
Travel Form 01.5 0.00/min0.06/min
2/2

Share of damage by ability

You Median of comparison runs
AbilityYouMedianCompared
Thrash51%56%
Moonfire26%17%
Mangle5%7%
Lunar Beam5%6%
Spirit's Wrath2%3%
Brambles3%0%
Vicious Brambles1%2%
Melee2%2%
Fury of Elune2%2%
Acidbrood Scourge2%0%
Crawling Plague0%1%

Potions & Healthstones

ItemYouMedian
Flask of the Blood Knights10
Healthstone10.5
Light's Potential02.5
Concentrated Silvermoon Health Potion00.5

Buff uptime

You Median of comparison runs
BuffYouMedianCompared
Mark of the Wild48%100%
Arcane Intellect97%100%
Skyfury97%100%
After the Wildfire100%100%
Fury of Nature100%100%
Bear Form74%97%
Gift of an Ancient Guardian40%89%
Ironfur40%89%
Arcanoweave Insight31%75%
Ursoc's Fury23%64%
Dream Guide31%58%
Lycara's Teachings23%49%
Galactic Guardian19%43%
Gore22%33%
Answered Calling10%30%

Damage taken by ability

You Median of comparison runs
AbilityYouMedianComparedPlayers hit
Toxic Breath 304.0k204.6k
100%
Blood Sacrifice 237.3k274.8k
100%
Unstable Totem 4.6M5.2M
100%
Fetid Spit 1.1M1.8M
100%
Dismember 1.3M2.3M
100%
Ravenous Claws 16.8M19.8M
100%
Duostrike 3.5M7.6M
100%

Deaths

TimeKilled byLast seconds
4:18
Ritual Chieftain
Melee Took 3.2M in 6s: Ravenous Claws 1.6M, Melee 1.3M, Unstable Totem 147.9k
Healing received 1.5M
✓ used Barkskin ⏱ on cooldown: Survival Instincts 1:26 before, Frenzied Regeneration 0:25 before

Comparison runs 2

RunKeyTimeResultPlayerDPS
Altar of Fangs
Mythic+ Season 2
+1623:32 ✓ Timed +2 夏色吹雪169.2k WCL ↗
Altar of Fangs
Mythic+ Season 2
+1623:43 ✓ Timed +2 Cixfarmone163.2k WCL ↗

Notes

  • 3 of the 8 group comparison runs had a Holy Paladin. Turn on the automatic search to find more.
■ Zagzi Holy Paladin compared with 3 Holy Paladin players in Altar of Fangs
Overall score 8 grade F · vs 3 players
HPS 109.7k median 169.9k ✕ ▼ 35%
Casts per minute 85.4 top players 54.3 ✓ ▲ 57%
Standing still, not casting 1% top players 2% ✓ ▼ 1 pts
Deaths 2 median 0

Report card how is this graded?

8
Overall score 8/100 · grade F
Weighted for a healer player: healing, damage, cooldowns, activity, survival and kicks/dispels
Healing 0
Activity 0
Survival 33
Kicks & dispels 0
Damage done 0
Cooldowns 0
F
Healing
109.7k vs 169.9k median
F
Activity
51% active
F
Cooldown usage
3 cooldowns compared
D
Survival
2 deaths, 11.4M damage taken
F
Kicks & dispels
0 interrupts, 4 dispels
F
Damage done
7.4k per second

What to work on 26

  • ✕
    Healing per second 109.7k, 35% below the median 169.9k
    The cooldown and ability sections below usually explain most of the gap.
    Output
  • ✕
    Avenging Wrath: 1 casts, others used it 14 times
    0.11 per minute vs 0.59 median.
    Use it on cooldown, or line it up with the next big pull instead of saving it for bosses only.
    Cooldowns
  • ✕
    Aura Mastery: 1 casts, others used it 5 times
    0.11 per minute vs 0.21 median.
    Use it on cooldown, or line it up with the next big pull instead of saving it for bosses only.
    Cooldowns
  • ✕
    Died at 3:28 during Ritual Chieftain to Septic Spatter
    Took 1.1M in the last 1s (Septic Spatter 831.0k, Blood Sacrifice 161.3k, Unstable Totem 97.2k) and got 19.0k healing.
    Was a defensive, Healthstone or potion available? Pre-emptive defensives on dangerous casts are the most reliable fix.
    Survival
  • ✕
    Died at 4:21 during Ritual Chieftain to Ravenous Claws
    One hit of 1.1M from Ravenous Claws: a one-shot.
    One-shots are mechanics to avoid or need a defensive used before the hit lands.
    Survival
  • !
    Active 51% of the run vs 98% median
    About 4:12 more time spent not casting or attacking.
    Keep casting while moving (instants, movement abilities) and start damage as soon as a pull starts.
    Activity
  • !
    Holy Light cast much less: 0.7/min vs 1.9/min
    A core rotational ability used less often usually means lost damage or healing.
    Abilities
  • !
    Flash of Light cast much less: 4.1/min vs 8.5/min
    A core rotational ability used less often usually means lost damage or healing.
    Abilities
  • !
    Shield of the Righteous cast much less: 1.2/min vs 6.9/min
    A core rotational ability used less often usually means lost damage or healing.
    Abilities
  • !
    Judgment cast much less: 1.5/min vs 4.7/min
    A core rotational ability used less often usually means lost damage or healing.
    Abilities
  • !
    9 abilities most players of your spec use, you never did
    Word of Glory (150×, 2/3 players), Sacred Weapon (25×, 2/3 players), Hammer of Wrath (25×, 2/3 players), Holy Bulwark (25×, 2/3 players), Divine Protection (12×, 2/3 players), Blessing of Sacrifice (4×, 2/3 players), Lay on Hands (3×, 2/3 players), Hammer of Justice (1×, 2/3 players)…
    Several missing abilities at once usually means a different talent build or hero talent tree. Compare your talents with the comparison players (WCL links below).
    Build
  • !
    Divine Steed was ready for ~2:24 of combat without being used
    About 2 more casts were possible. Ready for the whole of: Ritual Chieftain.
    Use it on the next pull rather than holding it. See the cooldown timeline below.
    Cooldowns
  • !
    1 combat potions used, median 2
    A potion with your big cooldowns on a boss or large pull is free damage or healing.
    Consumables
  • !
    Died without using a Healthstone or healing potion
    Healthstones and healing potions are part of your defensive kit in M+.
    Survival
  • !
    Ravenous Claws: 704.0k taken (median 0)
    0% of players with this spec took any damage from it.
    Look up what this mechanic does: usually it's dodgeable, soakable by fewer people, or needs a defensive.
    Mechanics
  • !
    Septic Spatter: 831.0k taken (median 212.7k)
    100% of players with this spec took any damage from it.
    Look up what this mechanic does: usually it's dodgeable, soakable by fewer people, or needs a defensive.
    Mechanics
  • !
    Hero talents: you play Herald of the Sun, 2 of 3 others play Lightsmith
    The hero tree changes your rotation a lot. Try the popular one, or compare against players with the same tree.
    Talents
  • !
    11 talents most players of your spec take, you don't
    Faith's Armor (2/3), Beacon of Faith (2/3), Unwavering Spirit (2/3), Tirion's Devotion (2/3), Saved by the Light (2/3), Glistening Radiance (2/3), Echoing Blessings (2/3), Call of the Righteous (2/3)
    See the talent section below. Some may be situational picks for this dungeon.
    Talents
  • !
    During Aura Mastery, top players cast more Word of Glory, Holy Light
    Word of Glory: you 0.0, top 2.3 per window; Holy Light: you 0.0, top 1.1 per window (first 20s after each Aura Mastery).
    Line these up inside the cooldown: that's where most of the damage difference usually comes from.
    Rotation
  • !
    During Avenging Wrath, top players cast more Flash of Light, Shield of the Righteous, Word of Glory
    Flash of Light: you 0.0, top 4.0 per window; Shield of the Righteous: you 0.0, top 2.6 per window; Word of Glory: you 0.0, top 2.1 per window (first 20s after each Avenging Wrath).
    Line these up inside the cooldown: that's where most of the damage difference usually comes from.
    Rotation
  • !
    15% of combat with no cast for 2.5s+, top players 6%
    Longest: 6s moving at 4:20 (Ritual Chieftain), 5s moving at 3:31 (Ritual Chieftain), 4s moving at 4:07 (Ritual Chieftain). Most of it while moving.
    Plan movement: use instant casts or movement abilities, and pre-position before mechanics.
    Rotation
  • !
    Damage per second 7.4k, other Holy Paladins 47.0k
    Healers add a lot of damage in M+. When the group is healthy, keep damage-over-time effects up and fill free global cooldowns with damage spells.
    Damage
  • !
    4 deaths in your group, median 1 in other Holy Paladins' runs
    Not always on the healer: see the death recaps in the group comparison for whether healing or a defensive was missing.
    Plan your healing cooldowns for the known dangerous casts so they're ready before the damage lands.
    Healing
  • i
    Much less Haste than other players of your spec (28% of your secondary stats vs 41%)
    Check a current stat priority for your spec and hero talents.
    Gear
  • i
    Much more Mastery than other players of your spec (40% of your secondary stats vs 21%)
    Check a current stat priority for your spec and hero talents.
    Gear
  • i
    Your group took 32% more damage than in the comparison runs
    That explains higher HPS. Part of it may be avoidable: see damage taken in the group comparison.
    When the group takes less avoidable damage, you get more time to deal damage.
    Healing

What went well 2

  • ✓
    Took less avoidable damage than most (11.4M vs 51.1M)
    Mechanics
  • ✓
    85.4 casts per minute, more than the top players (54.3)
    Rotation

Healer healing in context: how much damage your group took, your damage and deaths in the group

You Comparison runs (3) Median
Group damage taken per second
364.0k
median 275.0k
Damage per second
higher is better
7.4k
median 47.0k
✕ worse
Deaths in the group (others)
lower is better
4
median 1
✕ worse
Share of your healing on the tank
28%
median 18%

Mana over the run, against the top players of your spec

You Top players (median)
0% 50% 100% start of the runmiddle of the runend of the run
Lowest mana44%
Time under 10% mana0:00top 0:00
Mana at the end of pulls58%top 85%

Rotation your casts vs the 3 best comparison players of your spec

Casts per minute85.4top 54.3
Time not casting15%top 6%
…of which standing still1%top 2%
First cast in a pull1.7stop 1.7s

Casting over the run

Your casts per minute (10s slices) Top players' average Gap, standing still Gap, moving Boss Trash pull
060120 top players' average 54/min Gaps ✕ ✕ 0m5m

Casting pace per pull casts per minute in each pull, against the top players in the same pull

0 45 89 1 2 3
YouTop players (same pull) ✕ = 15%+ slower than the top playersBoss

What comes next ?

AfterYou castTop players cast
Reclamation
154 casts
Reclamation 57%, Eternal Flame 17%, Holy Shock 9%Reclamation 57%, Eternal Flame 11%, Holy Shock 8%
Holy Shock
63 casts
Reclamation 100%Reclamation 33%, Judgment 19%, Shield of the Righteous 12%
Eternal Flame
37 casts
Holy Shock 53%, Flash of Light 15%, Judgment 9%Holy Shock 58%, Judgment 13%, Holy Light 9%
Flash of Light
37 casts
Flash of Light 31%, Holy Shock 28%, Eternal Flame 17%Flash of Light 32%, Word of Glory 14%, Holy Shock 12%
Judgment
13 casts
Shield of the Righteous 38%, Holy Shock 38%, Flash of Light 15%Shield of the Righteous 46%, Holy Shock 29%, Word of Glory 11%

During Aura Mastery casts in the first 20s, average per use · you used it 1×

You Top players (average)
AbilityYouTopCompared
Reclamation18.04.2
Flash of Light3.03.9
Holy Shock6.02.7
! Word of Glory0.02.3
Shield of the Righteous1.01.5
! Holy Light0.01.1
Judgment1.01.1
Eternal Flame5.00.8

During Avenging Wrath casts in the first 20s, average per use · you used it 1×

You Top players (average)
AbilityYouTopCompared
Reclamation4.04.7
! Flash of Light0.04.0
! Shield of the Righteous0.02.6
Holy Shock2.02.4
! Word of Glory0.02.1
! Holy Light0.01.9
! Hammer of Wrath0.01.5
Eternal Flame0.00.7

How you open pulls

Holy Shock → Reclamation → Reclamation 2×
Divine Steed → Flash of Light → Flash of Light 1×

How top players open pulls

Holy Shock → Reclamation → Reclamation 5×
Judgment → Holy Shock → Holy Shock 2×
Holy Light → Flash of Light → Flash of Light 2×

Holy Power

You Top players (average)
SpenderCastsHoly Power when cast (you)TopCompared
Shield of the Righteous8 4.64.1

Spec rules ?

RuleYouTop players
– Don't sit at full Holy Power ––

Longest moments without a cast

🏃 6.0s at 4:20 · Ritual Chieftain🏃 4.8s at 3:31 · Ritual Chieftain🏃 4.0s at 4:07 · Ritual Chieftain🏃 3.8s at 1:44 · Ritual Chieftain🏃 3.6s at 1:30 · Ritual Chieftain

🧍 standing still · 🏃 moving (from your position before and after the gap)

"Top players" = the 3 comparison players with the highest output. This shows what they do differently, not a class guide: some differences come from talents or the situation.

Cooldown timeline

Your cast Ready during a pull but not used Boss Trash pull ✕ Your death
0m5m Cooldown Unused Avenging Wrath 3:55 Aura Mastery 2:44 Divine Steed 2:24 ✕ ✕

A cooldown's length is estimated from the most active comparison player, so the unused time errs on the low side.

Overview

You Comparison runs (3) Median
HPS
higher is better
109.7k
median 169.9k
✕ worse
DPS
higher is better
7.4k
median 47.0k
✕ worse
Overhealing
lower is better
23%
median 31%
✓ better
Active time
higher is better
51%
median 98%
✕ worse
Interrupts
higher is better
0
median 0
≈ typical
Dispels
higher is better
4
median 12
✕ worse
Deaths
lower is better
2
median 0
✕ worse
Damage taken (excl. melee)
lower is better
11.4M
median 51.1M
✓ better
Run time
lower is better
8:55
median 23:20
✓ better

Talents 67% of your talents are ones most players of your spec take

Your hero talents: Herald of the Sun Lightsmith: 2Herald of the Sun: 1

Popular talents you don't have

Faith's Armor 2/3Beacon of Faith 2/3Unwavering Spirit 2/3Tirion's Devotion 2/3Saved by the Light 2/3Glistening Radiance 2/3Echoing Blessings 2/3Call of the Righteous 2/3Empyrean Legacy 2/3Rising Sunlight 2/3Crusader's Might 2/3

Your less common picks

Divine Overload 0/3

Hero talents are compared as a whole tree. Talent names from Raidbots' public talent data.

Gear & stats compared with 3 players of your spec

Item level325median 326
Missing enchants0slots most players enchant
Gems3median 3

Secondary stats share of your crit/haste/mastery/versatility

You
Crit 23%Hast 28%Mast 40%
Median
Crit 20%Hast 41%Mast 21%Vers 15%
CritHasteMasteryVersatility

Items

SlotItemItem levelEnchantGems
HeadWarhelm of the Consecrated Flame 334 Enchant Helm - Empowered Hex of Leeching
NeckGraft of the Domanaar 321 – 1
ShouldersPauldrons of the Consecrated Flame 321 Enchant Shoulders - Silvermoon's Mending
ChestBulwark of the Consecrated Flame 321 Enchant Chest - Mark of the Magister
WaistAutumn's Boon Belt 321 –
LegsSpellbreaker's Legguards 331 +41 Intellect & +4% Mana
FeetEntombed Cultist's Sabatons 334 Enchant Boots - Shaladrassil's Roots
WristsOverseer's Vambraces 321 –
HandsGauntlets of the Consecrated Flame 334 –
Ring 1Sickening Signet of Atroxus 321 Enchant Ring - Zul'jin's Mastery 1
Ring 2Charged Sandstone Band 321 Enchant Ring - Zul'jin's Mastery 1
Trinket 1Lightspire Core 321 –
Trinket 2Unstable Felheart Crystal 321 –
BackBloodthorn Burnous 318 –
Main handMagister's Mana Sword 331 Rite of the Hash'ey
Off handSpellbreaker's Rebuke 331 –

Ability usage casts per minute

You Median of comparison runs
AbilityYour castsMedian castsYouMedianComparedUsed by
Holy Shock 63199 7.06/min9.30/min
3/3
Flash of Light 37198 4.14/min8.48/min
3/3
Shield of the Righteous 11162 1.23/min6.88/min
3/3
Word of Glory 0150 0.00/min6.43/min
2/3
Judgment 13110 1.46/min4.67/min
3/3
Eternal Flame 370 4.14/min0.00/min
1/3
Holy Light 644 0.67/min1.87/min
3/3
Holy Bulwark 025 0.00/min1.07/min
2/3
Sacred Weapon 025 0.00/min1.06/min
2/3
Hammer of Wrath 025 0.00/min1.06/min
2/3
Cleanse 414 0.45/min0.66/min
3/3
Avenging Wrath cooldown 114 0.11/min0.59/min
3/3
Beacon of Virtue 50 0.56/min0.00/min
1/3
Divine Protection 012 0.00/min0.51/min
2/3
Divine Steed cooldown 411 0.45/min0.47/min
3/3
Divine Toll 40 0.45/min0.00/min
1/3
Light's Blessing 40 0.45/min0.00/min
0/3
Unstable Felheart Crystal 20 0.22/min0.00/min
0/3
Blessing of Freedom 25 0.22/min0.21/min
2/3
Aura Mastery cooldown 15 0.11/min0.21/min
3/3
Blessing of Sacrifice 04 0.00/min0.17/min
2/3
Lay on Hands 03 0.00/min0.13/min
2/3
Vine Grip 01 0.00/min0.05/min
3/3
Hammer of Justice 01 0.00/min0.04/min
2/3

Share of healing by ability

You Median of comparison runs
AbilityYouMedianCompared
Holy Shock23%6%
Eternal Flame20%0%
Beacon of Light20%13%
Flash of Light16%17%
Word of Glory0%16%
Holy Bulwark0%12%
Holy Light4%5%
Unstable Felheart Crystal3%0%
Judgment1%3%
Beacon of the Savior3%3%
Glistening Radiance0%3%
Hammer and Anvil0%3%
Divine Guidance0%2%
Brought to Light2%2%
Selfless Healer1%2%

Potions & Healthstones

ItemYouMedian
Light's Potential10

Buff uptime

Not loaded. Tick "Buff uptimes" in the settings to include them (~1 API point per run).

Damage taken by ability

You Median of comparison runs
AbilityYouMedianComparedPlayers hit
! Ravenous Claws 704.0k0
0%
! Septic Spatter 831.0k212.7k
100%
Unstable Felheart Crystal 40.6k0
0%
Unstable Totem 6.6M6.8M
100%
Blood Sacrifice 949.8k1.2M
100%
Paralyzing Shots 1.2M2.5M
100%
Fetid Spit 1.0M2.8M
100%

Deaths

TimeKilled byLast seconds
3:28
Ritual Chieftain
Septic Spatter Took 1.1M in 1s: Septic Spatter 831.0k, Blood Sacrifice 161.3k, Unstable Totem 97.2k
Healing received 19.0k
4:21
Ritual Chieftain
Ravenous Claws One-shot: 1.1M

Comparison runs 3

RunKeyTimeResultPlayerHPS
Altar of Fangs
The Venomous Abyss
+1623:20 ✓ Timed +2 Papiezpal169.9k WCL ↗
Altar of Fangs
Mythic+ Season 2
+1623:32 ✓ Timed +2 路痴小白兔173.1k WCL ↗
Altar of Fangs
Mythic+ Season 2
+1621:03 ✓ Timed +2 Syldoran143.4k WCL ↗
■ Zidina Elemental Shaman compared with 8 Elemental Shaman players in Altar of Fangs
Overall score 3 grade F · vs 8 players
DPS 228.6k median 366.7k ✕ ▼ 38%
Casts per minute 49.7 top players 49.9 ≈ typical
Standing still, not casting 11% top players 7% ✕ ▲ 4 pts
Deaths 1 median 0

Report card how is this graded?

3
Overall score 3/100 · grade F
Weighted for a DPS player: damage, cooldowns, activity, survival and kicks
Damage 0
Activity 0
Survival 13
Kicks & dispels 0
Cooldowns 0
F
Damage
228.6k vs 366.7k median
F
Activity
48% active
F
Cooldown usage
3 cooldowns compared
F
Survival
1 deaths, 12.2M damage taken
F
Kicks & dispels
7 interrupts, 0 dispels

What to work on 21

  • ✕
    Damage per second 228.6k, 38% below the median 366.7k
    The cooldown and ability sections below usually explain most of the gap.
    Output
  • ✕
    Ascendance: 2 casts, others used it 10 times
    0.22 per minute vs 0.44 median.
    Use it on cooldown, or line it up with the next big pull instead of saving it for bosses only.
    Cooldowns
  • ✕
    Empowering Venom: 2 casts, others used it 9 times
    0.22 per minute vs 0.40 median.
    Use it on cooldown, or line it up with the next big pull instead of saving it for bosses only.
    Cooldowns
  • ✕
    Died at 4:28 during Ritual Chieftain to Piercing Hiss
    Took 1.8M in the last 30s (Piercing Hiss 731.3k, Unstable Totem 706.3k, Fetid Spit 194.2k) and got 640.5k healing. Already used Astral Shift (0:40 before).
    Was a defensive, Healthstone or potion available? Pre-emptive defensives on dangerous casts are the most reliable fix.
    Survival
  • !
    Active 48% of the run vs 85% median
    About 3:17 more time spent not casting or attacking.
    Keep casting while moving (instants, movement abilities) and start damage as soon as a pull starts.
    Activity
  • !
    Voltaic Blaze cast much less: 2.5/min vs 4.7/min
    A core rotational ability used less often usually means lost damage or healing.
    Abilities
  • !
    Ancestral Swiftness cast much less: 0.7/min vs 1.6/min
    A core rotational ability used less often usually means lost damage or healing.
    Abilities
  • !
    Lava Burst cast much less: 3.9/min vs 8.6/min
    A core rotational ability used less often usually means lost damage or healing.
    Abilities
  • !
    Lightning Bolt cast much less: 1.2/min vs 6.0/min
    A core rotational ability used less often usually means lost damage or healing.
    Abilities
  • !
    Elemental Blast cast much less: 0.4/min vs 2.5/min
    A core rotational ability used less often usually means lost damage or healing.
    Abilities
  • !
    6 abilities most players of your spec use, you never did
    Spiritwalker's Grace (6.5×, 8/8 players), Earth Elemental (2.5×, 8/8 players), Wind Rush Totem (2.5×, 7/8 players), Poison Cleansing Totem (1.5×, 7/8 players), Vine Grip (1×, 8/8 players), Heroism (1×, 6/8 players)
    Several missing abilities at once usually means a different talent build or hero talent tree. Compare your talents with the comparison players (WCL links below).
    Build
  • !
    Died without using a Healthstone or healing potion
    Healthstones and healing potions are part of your defensive kit in M+.
    Survival
  • !
    Piercing Hiss: 731.3k taken (median 0)
    25% of players with this spec took any damage from it.
    This is an enemy cast that can be interrupted: more kicks on it means less damage for everyone.
    Mechanics
  • !
    7 interrupts vs 35.5 median
    Agree a kick order for the casts that matter. Your kick is part of your DPS in M+.
    Utility
  • !
    4 gems socketed, comparison players 5
    Add sockets/gems where you can (jewelry first).
    Gear
  • !
    3 talents most players of your spec take, you don't
    Wind Rush Totem (8/8), Thunderous Paws (7/8), Jet Stream (7/8)
    See the talent section below. Some may be situational picks for this dungeon.
    Talents
  • !
    During Ascendance, top players cast more Lightning Bolt, Elemental Blast
    Lightning Bolt: you 0.0, top 1.8 per window; Elemental Blast: you 0.0, top 1.3 per window (first 20s after each Ascendance).
    Line these up inside the cooldown: that's where most of the damage difference usually comes from.
    Rotation
  • !
    During Empowering Venom, top players cast more Lightning Bolt, Elemental Blast
    Lightning Bolt: you 0.0, top 1.8 per window; Elemental Blast: you 0.0, top 1.3 per window (first 20s after each Empowering Venom).
    Line these up inside the cooldown: that's where most of the damage difference usually comes from.
    Rotation
  • !
    First cast 6.8s into a pull, top players 3.3s
    Start casting as the tank pulls (pre-cast or an instant), every second at the start of a pull is AoE time.
    Rotation
  • !
    11% of combat standing still without casting, top players 7%
    Longest: 11s moving at 4:17 (Ritual Chieftain), 7s moving at 0:15 (Ritual Chieftain), 7s moving at 2:44 (Ritual Chieftain)
    Standing still and not casting is the easiest time to win back: always have a filler or the next cast queued.
    Rotation
  • !
    Lowest casting pace in pull 3
    pull 3 (Ritual Chieftain): 11 vs 34 casts/min
    See the per-pull chart: check what happened there (movement, mechanics, a death, waiting for the tank).
    Rotation

What went well 4

  • ✓
    Used 14 combat potions (median 4)
    Consumables
  • ✓
    Took less avoidable damage than most (12.2M vs 48.5M)
    Mechanics
  • ✓
    Same hero talents as most players of your spec (Farseer)
    Talents
  • ✓
    Don't sit at full Maelstrom: 100% of the time
    Spec rule

Rotation your casts vs the 5 best comparison players of your spec

Casts per minute49.7top 49.9
Time not casting32%top 24%
…of which standing still11%top 7%
First cast in a pull6.8stop 3.3s

Casting over the run

Your casts per minute (10s slices) Top players' average Gap, standing still Gap, moving Boss Trash pull
03672 top players' average 50/min Gaps ✕ 0m5m

Casting pace per pull casts per minute in each pull, against the top players in the same pull

0 28 56 1 2 ✕3
YouTop players (same pull) ✕ = 15%+ slower than the top playersBoss

What comes next ?

AfterYou castTop players cast
Chain Lightning
40 casts
Chain Lightning 35%, Voltaic Blaze 25%, Lava Burst 15%Chain Lightning 36%, Earthquake 21%, Voltaic Blaze 20%
Lava Burst
35 casts
Earthquake 49%, Chain Lightning 14%, Lightning Bolt 14%Earthquake 25%, Elemental Blast 24%, Lightning Bolt 23%
Earthquake
34 casts
Chain Lightning 35%, Earthquake 18%, Voltaic Blaze 18%Chain Lightning 35%, Earthquake 25%, Voltaic Blaze 15%
Voltaic Blaze
22 casts
Lava Burst 57%, Earthquake 14%, Stormkeeper 10%Lava Burst 61%, Earthquake 7%, Ancestral Swiftness 6%

During Ascendance casts in the first 20s, average per use · you used it 2×

You Top players (average)
AbilityYouTopCompared
Earthquake7.05.0
Lava Burst3.53.6
Chain Lightning5.03.1
! Lightning Bolt0.01.8
Voltaic Blaze2.01.5
! Elemental Blast0.01.3
Wind Shear1.00.4
Capacitor Totem1.00.1

During Empowering Venom casts in the first 20s, average per use · you used it 2×

You Top players (average)
AbilityYouTopCompared
Earthquake7.05.1
Lava Burst3.53.6
Chain Lightning5.03.1
! Lightning Bolt0.01.8
Voltaic Blaze1.51.5
! Elemental Blast0.01.3
Ascendance1.00.6
Wind Shear1.00.4

How you open pulls

Voltaic Blaze 1×
Thunderstorm 1×
Gust of Wind 1×

How top players open pulls

Chain Lightning → Chain Lightning 3×
Voltaic Blaze → Stormkeeper → Lightning Bolt 3×
Ghost Wolf 2×

Maelstrom

Casts while full0%top 3%
You Top players (average)
SpenderCastsMaelstrom when cast (you)TopCompared
Earthquake25 105.2110.4

Spec rules ?

RuleYouTop players
✓ Don't sit at full Maelstrom 100%97%

Longest moments without a cast

🏃 10.6s at 4:17 · Ritual Chieftain🏃 7.2s at 0:15 · Ritual Chieftain🏃 6.8s at 2:44 · Ritual Chieftain🏃 4.7s at 4:05 · Ritual Chieftain🏃 4.1s at 1:28 · Ritual Chieftain

🧍 standing still · 🏃 moving (from your position before and after the gap)

"Top players" = the 5 comparison players with the highest output. This shows what they do differently, not a class guide: some differences come from talents or the situation.

Cooldown timeline

Your cast Ready during a pull but not used Boss Trash pull ✕ Your death
0m5m Cooldown Unused Ascendance 0:28 Empowering Venom 0:26 ✕

A cooldown's length is estimated from the most active comparison player, so the unused time errs on the low side.

Overview

You Comparison runs (8) Median
DPS
higher is better
228.6k
median 366.7k
✕ worse
Active time
higher is better
48%
median 85%
✕ worse
Interrupts
higher is better
7
median 35.5
✕ worse
Dispels
higher is better
0
median 8
✕ worse
Deaths
lower is better
1
median 0
✕ worse
Damage taken (excl. melee)
lower is better
12.2M
median 48.5M
✓ better
Run time
lower is better
8:55
median 22:52
✓ better

Talents 97% of your talents are ones most players of your spec take

Your hero talents: Farseer Farseer: 8

Popular talents you don't have

Wind Rush Totem 8/8Thunderous Paws 7/8Jet Stream 7/8

Your less common picks

Spirit Wolf 1/8

Hero talents are compared as a whole tree. Talent names from Raidbots' public talent data.

Gear & stats compared with 8 players of your spec

Item level330median 328
Missing enchants0slots most players enchant
Gems4median 5

Secondary stats share of your crit/haste/mastery/versatility

You
Crit 25%Hast 24%Mast 41%
Median
Crit 28%Hast 26%Mast 39%
CritHasteMasteryVersatility

Items

SlotItemItem levelEnchantGems
HeadSerpent Crown of the Ophidian Oracle 334 Enchant Helm - Empowered Rune of Avoidance
NeckAqirbane Reliquary 334 – 2
ShouldersJangling Felpaulets 334 Enchant Shoulders - Amirdrassil's Grace
ChestFanged Raiment of the Ophidian Oracle 334 Enchant Chest - Mark of the Worldsoul
WaistFarstrider's Trophy Belt 331 –
LegsLeggings of the Ophidian Oracle 321 +41 Intellect & +115 Stamina
FeetFarstrider's Razor Talons 331 Enchant Boots - Lynx's Dexterity
WristsFarstrider's Plated Bracers 331 –
HandsHexing Grips of the Ophidian Oracle 321 Ancient Hash'ey Battle Art: Eye of the Lynx
Ring 1Masterwork Sin'dorei Band 331 Enchant Ring - Eyes of the Eagle 1
Ring 2Band of the Swarmcaller 334 Enchant Ring - Eyes of the Eagle 1
Trinket 1Twisted Horror's Tendril 334 –
Trinket 2Vile Vial of Volatile Venom 321 –
BackSpeakeasy Shroud 321 –
Main handJan'thrazet, the Soul Fang 340 Enchant Weapon - Berserker's Rage
Off handSpellbreaker's Rebuke 331 –
RangedTabard of the Lightbringer 14 ↓ –

Ability usage casts per minute

You Median of comparison runs
AbilityYour castsMedian castsYouMedianComparedUsed by
Lava Burst 35186.5 3.92/min8.65/min
8/8
Chain Lightning 40161 4.48/min7.13/min
8/8
Earthquake kick 34141 3.81/min6.28/min
8/8
Lightning Bolt 11135.5 1.23/min6.04/min
8/8
Voltaic Blaze trinket 22107 2.46/min4.72/min
8/8
Elemental Blast 457.5 0.45/min2.52/min
8/8
Ancestral Swiftness 634.5 0.67/min1.55/min
8/8
Stormkeeper 325 0.34/min1.11/min
8/8
Wind Shear kick 419.5 0.45/min0.83/min
8/8
Ghost Wolf 619.5 0.67/min0.82/min
8/8
Skyfury 41.5 0.45/min0.07/min
6/8
Ascendance cooldown 210 0.22/min0.44/min
8/8
Empowering Venom cooldown trinket 29 0.22/min0.40/min
6/8
Capacitor Totem kick 34 0.34/min0.18/min
8/8
Earth Shield 30 0.34/min0.00/min
1/8
Astral Shift 27 0.22/min0.31/min
8/8
Spiritwalker's Grace cooldown 06.5 0.00/min0.29/min
8/8
Thunderstorm kick 20 0.22/min0.00/min
2/8
Lightning Shield 20 0.22/min0.00/min
1/8
Healing Surge 20 0.22/min0.00/min
2/8
Gust of Wind 11 0.11/min0.04/min
4/8
Ethereal Augmentation 10 0.11/min0.00/min
1/8
Wind Rush Totem 02.5 0.00/min0.11/min
7/8
Earth Elemental 02.5 0.00/min0.11/min
8/8
Poison Cleansing Totem 01.5 0.00/min0.07/min
7/8
Vine Grip 01 0.00/min0.05/min
8/8
Heroism 01 0.00/min0.04/min
6/8

Share of damage by ability

You Median of comparison runs
AbilityYouMedianCompared
Earthquake39%31%
Call of the Ancestors18%20%
Lava Burst13%14%
Chain Lightning9%9%
Voltaic Blaze6%6%
Primal Storm Elemental4%5%
Elemental Blast2%5%
Flame Shock4%4%
Primal Fire Elemental2%2%
Lightning Bolt1%2%

Potions & Healthstones

ItemYouMedian
Everlasting Noggenfogger Elixir140
Light's Potential04
Healthstone01
Concentrated Silvermoon Health Potion01

Buff uptime

Not loaded. Tick "Buff uptimes" in the settings to include them (~1 API point per run).

Damage taken by ability

You Median of comparison runs
AbilityYouMedianComparedPlayers hit
! Piercing Hiss 731.3k0
25%
Paralyzing Shots 2.0M1.6M
100%
Fetid Spit 2.3M2.3M
100%
Blood Sacrifice 962.5k1.7M
100%
Unstable Totem 6.2M7.3M
100%

Deaths

TimeKilled byLast seconds
4:28
Ritual Chieftain
Piercing Hiss Took 1.8M in 30s: Piercing Hiss 731.3k, Unstable Totem 706.3k, Fetid Spit 194.2k
Healing received 640.5k
⏱ on cooldown: Astral Shift 0:40 before

Comparison runs 8

RunKeyTimeResultPlayerDPS
Altar of Fangs
Mythic+ Season 2
+1621:51 ✓ Timed +2 모르반358.9k WCL ↗
Altar of Fangs
2026-10-07m+s2
+1622:08 ✓ Timed +2 Gistwiki384.9k WCL ↗
Altar of Fangs
Mythic+ Season 2
+1622:24 ✓ Timed +2 瑶颜306.5k WCL ↗
Altar of Fangs
The Venomous Abyss
+1623:20 ✓ Timed +2 Somaxshaman320.3k WCL ↗
Altar of Fangs
Mythic+ Season 2
+1623:32 ✓ Timed +2 煌尚363.3k WCL ↗
Altar of Fangs
大秘境
+1623:39 ✓ Timed +2 六月欣370.1k WCL ↗
Altar of Fangs
Mythic+ Season 2
+1623:43 ✓ Timed +2 Tjsalce396.1k WCL ↗
Altar of Fangs
Mythic+ Season 2
+1621:03 ✓ Timed +2 Surfonsh411.6k WCL ↗

Notes

  • 7 of the 8 group comparison runs had a Demonology Warlock. Turn on the automatic search to find more.
■ Pepsilock Demonology Warlock compared with 7 Demonology Warlock players in Altar of Fangs
Overall score 13 grade F · vs 7 players
DPS 185.8k median 383.6k ✕ ▼ 52%
Casts per minute 40.4 top players 49.6 ✕ ▼ 19%
Standing still, not casting 10% top players 6% ✕ ▲ 5 pts
Deaths 1 median 1 ≈ typical

Report card how is this graded?

13
Overall score 13/100 · grade F
Weighted for a DPS player: damage, cooldowns, activity, survival and kicks
Damage 0
Activity 0
Survival 57
Kicks & dispels 0
Cooldowns 0
F
Damage
185.8k vs 383.6k median
F
Activity
58% active
F
Cooldown usage
4 cooldowns compared
C
Survival
1 deaths, 12.3M damage taken
F
Kicks & dispels
5 interrupts, 0 dispels

What to work on 21

  • ✕
    Damage per second 185.8k, 52% below the median 383.6k
    The cooldown and ability sections below usually explain most of the gap.
    Output
  • ✕
    Grimoire: Imp Lord: 2 casts, others used it 11 times
    0.22 per minute vs 0.46 median.
    Use it on cooldown, or line it up with the next big pull instead of saving it for bosses only.
    Cooldowns
  • ✕
    Burning Rush: 1 casts, others used it 13 times
    0.11 per minute vs 0.59 median.
    Use it on cooldown, or line it up with the next big pull instead of saving it for bosses only.
    Cooldowns
  • ✕
    Soulburn: 1 casts, others used it 8 times
    0.11 per minute vs 0.34 median.
    Use it on cooldown, or line it up with the next big pull instead of saving it for bosses only.
    Cooldowns
  • ✕
    Died at 4:22 during Ritual Chieftain to Ravenous Claws
    Took 1.6M in the last 9s (Ravenous Claws 669.2k, Unstable Totem 476.9k, Melee 224.5k) and got 394.1k healing. Used Dark Pact just before; already used Unending Resolve (0:46 before).
    Was a defensive, Healthstone or potion available? Pre-emptive defensives on dangerous casts are the most reliable fix.
    Survival
  • !
    Active 58% of the run vs 88% median
    About 2:40 more time spent not casting or attacking.
    Keep casting while moving (instants, movement abilities) and start damage as soon as a pull starts.
    Activity
  • !
    Demonbolt cast much less: 3.2/min vs 8.7/min
    A core rotational ability used less often usually means lost damage or healing.
    Abilities
  • !
    Hand of Gul'dan cast much less: 4.6/min vs 10.9/min
    A core rotational ability used less often usually means lost damage or healing.
    Abilities
  • !
    Call Dreadstalkers cast much less: 1.1/min vs 2.6/min
    A core rotational ability used less often usually means lost damage or healing.
    Abilities
  • !
    Shadow Bolt cast much less: 4.5/min vs 7.9/min
    A core rotational ability used less often usually means lost damage or healing.
    Abilities
  • !
    Ruination cast much less: 0.6/min vs 1.3/min
    A core rotational ability used less often usually means lost damage or healing.
    Abilities
  • !
    Implosion cast much less: 1.2/min vs 2.9/min
    A core rotational ability used less often usually means lost damage or healing.
    Abilities
  • !
    6 abilities most players of your spec use, you never did
    Demonic Gateway (4×, 6/7 players), Demonic Circle (3×, 7/7 players), Demonic Circle: Teleport (3×, 6/7 players), Singe Magic (2×, 5/7 players), Vine Grip (1×, 6/7 players), Fel Domination (1×, 5/7 players)
    Several missing abilities at once usually means a different talent build or hero talent tree. Compare your talents with the comparison players (WCL links below).
    Build
  • !
    2 combat potions used, median 4
    A potion with your big cooldowns on a boss or large pull is free damage or healing.
    Consumables
  • !
    Ravenous Claws: 669.2k taken (median 0)
    29% of players with this spec took any damage from it.
    Look up what this mechanic does: usually it's dodgeable, soakable by fewer people, or needs a defensive.
    Mechanics
  • !
    Toxic Breath: 220.2k taken (median 0)
    29% of players with this spec took any damage from it.
    Look up what this mechanic does: usually it's dodgeable, soakable by fewer people, or needs a defensive.
    Mechanics
  • !
    5 interrupts vs 15 median
    Agree a kick order for the casts that matter. Your kick is part of your DPS in M+.
    Utility
  • !
    40.4 casts per minute in combat, top players 49.6
    About 38 fewer casts over the run.
    Fewer casts usually means time not casting: movement without instants, late starts, or waiting on cooldowns.
    Rotation
  • !
    10% of combat standing still without casting, top players 6%
    Longest: 10s moving at 2:45 (Ritual Chieftain), 9s moving at 1:27 (Ritual Chieftain), 8s moving at 4:05 (Ritual Chieftain)
    Standing still and not casting is the easiest time to win back: always have a filler or the next cast queued.
    Rotation
  • !
    Lowest casting pace in pull 3
    pull 3 (Ritual Chieftain): 13 vs 45 casts/min
    See the per-pull chart: check what happened there (movement, mechanics, a death, waiting for the tank).
    Rotation
  • i
    2 talents most players of your spec take, you don't
    Blight of Tongues (6/7), Improved Mortal Coil (5/7)
    See the talent section below. Some may be situational picks for this dungeon.
    Talents

What went well 4

  • ✓
    Took less avoidable damage than most (12.3M vs 61.4M)
    Mechanics
  • ✓
    Same hero talents as most players of your spec (Diabolist)
    Talents
  • ✓
    Hand of Gul'dan with 3+ Soul Shards: 100% of the time
    Spec rule
  • ✓
    Summon Demonic Tyrant shortly after Call Dreadstalkers: 100% of the time
    Spec rule

Rotation your casts vs the 5 best comparison players of your spec

Casts per minute40.4top 49.6
Time not casting41%top 19%
…of which standing still10%top 6%
First cast in a pull1.2stop 1.7s

Casting over the run

Your casts per minute (10s slices) Top players' average Gap, standing still Gap, moving Boss Trash pull
03366 top players' average 50/min Gaps ✕ 0m5m

Casting pace per pull casts per minute in each pull, against the top players in the same pull

0 24 47 1 2 ✕3
YouTop players (same pull) ✕ = 15%+ slower than the top playersBoss

What comes next ?

AfterYou castTop players cast
Hand of Gul'dan
41 casts
Shadow Bolt 35%, Demonbolt 20%, Implosion 15%Demonbolt 37%, Shadow Bolt 24%, Implosion 9%
Shadow Bolt
40 casts
Shadow Bolt 30%, Hand of Gul'dan 25%, Demonbolt 25%Shadow Bolt 31%, Hand of Gul'dan 26%, Demonbolt 13%
Demonbolt
29 casts
Hand of Gul'dan 62%, Demonbolt 10%, Call Dreadstalkers 10%Hand of Gul'dan 57%, Demonbolt 10%, Call Dreadstalkers 8%

How you open pulls

Shadow Bolt → Shadow Bolt → Shadow Bolt 1×
Burning Rush 1×
Demonbolt 1×

How top players open pulls

Demonbolt → Call Dreadstalkers → Implosion 3×
Call Dreadstalkers → Shadow Bolt → Shadow Bolt 3×
Burning Rush 2×

Soul Shards

You Top players (average)
SpenderCastsSoul Shards when cast (you)TopCompared
Hand of Gul'dan41 3.93.7

Spec rules ?

RuleYouTop players
✓ Hand of Gul'dan with 3+ Soul Shards
Each shard spent on Hand of Gul'dan summons a Wild Imp, so casting it with fewer shards means fewer imps.
100%100%
✓ Summon Demonic Tyrant shortly after Call Dreadstalkers
Tyrant empowers the demons you have out, so Dreadstalkers should be up when it's cast.
100%95%

Longest moments without a cast

🏃 10.1s at 2:45 · Ritual Chieftain🏃 9.3s at 1:27 · Ritual Chieftain🏃 8.1s at 4:05 · Ritual Chieftain🏃 6.9s at 4:21 · Ritual Chieftain🏃 4.4s at 4:13 · Ritual Chieftain

🧍 standing still · 🏃 moving (from your position before and after the gap)

"Top players" = the 5 comparison players with the highest output. This shows what they do differently, not a class guide: some differences come from talents or the situation.

Cooldown timeline

Your cast Ready during a pull but not used Boss Trash pull ✕ Your death
0m5m Cooldown Unused Soulburn 3:17 Burning Rush 2:51 Grimoire: Imp Lord 0:35 ✕

A cooldown's length is estimated from the most active comparison player, so the unused time errs on the low side.

Overview

You Comparison runs (7) Median
DPS
higher is better
185.8k
median 383.6k
✕ worse
Active time
higher is better
58%
median 88%
✕ worse
Interrupts
higher is better
5
median 15
✕ worse
Dispels
higher is better
0
median 1
✕ worse
Deaths
lower is better
1
median 1
≈ typical
Damage taken (excl. melee)
lower is better
12.3M
median 61.4M
✓ better
Run time
lower is better
8:55
median 23:20
✓ better

Talents 97% of your talents are ones most players of your spec take

Your hero talents: Diabolist Diabolist: 7

Popular talents you don't have

Blight of Tongues 6/7Improved Mortal Coil 5/7

Your less common picks

None.

Hero talents are compared as a whole tree. Talent names from Raidbots' public talent data.

Gear & stats compared with 7 players of your spec

Item level328median 324
Missing enchants0slots most players enchant
Gems4median 4

Secondary stats share of your crit/haste/mastery/versatility

You
Crit 42%Hast 27%Mast 28%
Median
Crit 39%Hast 31%Mast 25%
CritHasteMasteryVersatility

Items

SlotItemItem levelEnchantGems
HeadVenomkeeper's Horrific Cowl 321 Enchant Helm - Empowered Rune of Avoidance
NeckAqirbane Reliquary 321 – 2
ShouldersSpires of the Damned Necrolyte 321 Enchant Shoulders - Amirdrassil's Grace
ChestDamned Necrolyte's Rattling Robes 321 Enchant Chest - Mark of the Worldsoul
WaistMartyr's Waistwrap 331 –
LegsDamned Necrolyte's Leg Bindings 334 +41 Intellect & +115 Stamina
FeetAetherlume Softsteppers 331 Enchant Boots - Lynx's Dexterity
WristsMartyr's Bindings 331 –
HandsDamned Necrolyte's Charred Grasps 334 –
Ring 1Charged Sandstone Band 321 Enchant Ring - Eyes of the Eagle 1
Ring 2Masterwork Sin'dorei Band 331 Enchant Ring - Eyes of the Eagle 1
Trinket 1Gebbo's Bottomless Bag 334 –
Trinket 2Twisted Horror's Tendril 321 –
BackFireproof Drape 334 –
Main handAln'hara Cane 331 Enchant Weapon - Jan'alai's Precision

Ability usage casts per minute

You Median of comparison runs
AbilityYour castsMedian castsYouMedianComparedUsed by
Hand of Gul'dan 41259 4.59/min10.92/min
7/7
Demonbolt 29192 3.25/min8.67/min
7/7
Shadow Bolt 40185 4.48/min7.94/min
7/7
Implosion 1165 1.23/min2.94/min
7/7
Call Dreadstalkers 1060 1.12/min2.61/min
7/7
Ruination 529 0.56/min1.31/min
7/7
Summon Demonic Tyrant 319 0.34/min0.86/min
7/7
Spell Lock kick 015 0.00/min0.67/min
5/7
Burning Rush cooldown 113 0.11/min0.59/min
7/7
Dark Pact 511 0.56/min0.47/min
7/7
Grimoire: Imp Lord cooldown 211 0.22/min0.46/min
7/7
Soulburn cooldown 18 0.11/min0.34/min
7/7
Shadowfury kick 34 0.34/min0.17/min
6/7
Summon Felhunter 22 0.22/min0.08/min
7/7
Demonic Gateway cooldown 04 0.00/min0.17/min
6/7
Demonic Circle 03 0.00/min0.13/min
7/7
Unending Resolve 13 0.11/min0.13/min
7/7
Demonic Circle: Teleport 03 0.00/min0.13/min
6/7
Soulstone 10 0.11/min0.00/min
3/7
Mortal Coil 12 0.11/min0.09/min
4/7
Create Soulwell 10 0.11/min0.00/min
3/7
Singe Magic 02 0.00/min0.08/min
5/7
Vine Grip 01 0.00/min0.04/min
6/7
Curse of Tongues 01 0.00/min0.04/min
4/7
Fel Domination 01 0.00/min0.04/min
5/7
Create Healthstone 01 0.00/min0.04/min
4/7

Share of damage by ability

You Median of comparison runs
AbilityYouMedianCompared
Dominion of Argus30%19%
Diabolic Ritual17%13%
Summon Demonic Tyrant0%16%
Wild Imp (Inner Demons/To Hell and Back)11%8%
Hand of Gul'dan10%8%
Isolated Implosion9%8%
Call Dreadstalkers4%9%
Implosion5%3%
Wild Imp (Hand of Gul'dan)4%4%
Summon Charhound1%4%
Grimoire: Imp Lord2%2%
Shadow Bolt2%2%
Demonbolt2%2%
Void Eruption1%0%
Haathun1%0%

Potions & Healthstones

ItemYouMedian
Demonic Healthstone15
Flask of the Shattered Sun10
Light's Potential12

Buff uptime

Not loaded. Tick "Buff uptimes" in the settings to include them (~1 API point per run).

Damage taken by ability

You Median of comparison runs
AbilityYouMedianComparedPlayers hit
! Ravenous Claws 669.2k0
29%
! Toxic Breath 220.2k0
29%
Paralyzing Shots 1.5M1.6M
100%
Seriously Sharp Seashell 39.7k217.3k
57%
Fetid Spit 1.5M2.1M
100%
Blood Sacrifice 1.4M2.2M
100%
Fel Armor 275.2k1.2M
100%
Burning Rush 67.9k1.6M
100%
Unstable Totem 6.7M8.3M
100%

Deaths

TimeKilled byLast seconds
4:22
Ritual Chieftain
Ravenous Claws Took 1.6M in 9s: Ravenous Claws 669.2k, Unstable Totem 476.9k, Melee 224.5k
Healing received 394.1k
✓ used Dark Pact ⏱ on cooldown: Unending Resolve 0:46 before

Comparison runs 7

RunKeyTimeResultPlayerDPS
Altar of Fangs
Mythic+ Season 2
+1621:51 ✓ Timed +2 악흑조아429.1k WCL ↗
Altar of Fangs
2026-10-07m+s2
+1622:08 ✓ Timed +2 Øffworld383.6k WCL ↗
Altar of Fangs
Mythic+ Season 2
+1622:24 ✓ Timed +2 云隐月487.2k WCL ↗
Altar of Fangs
The Venomous Abyss
+1623:20 ✓ Timed +2 Myrt386.3k WCL ↗
Altar of Fangs
Mythic+ Season 2
+1623:32 ✓ Timed +2 特别难364.2k WCL ↗
Altar of Fangs
大秘境
+1623:39 ✓ Timed +2 庄达菲359.7k WCL ↗
Altar of Fangs
Mythic+ Season 2
+1623:43 ✓ Timed +2 Notjedi374.1k WCL ↗
■ Amplûs Arcane Mage compared with 8 Arcane Mage players in Altar of Fangs
Overall score 8 grade F · vs 8 players
DPS 198.6k median 338.8k ✕ ▼ 41%
Casts per minute 40.9 top players 44.8 ✕ ▼ 9%
Standing still, not casting 20% top players 15% ✕ ▲ 4 pts
Deaths 1 median 0

Report card how is this graded?

8
Overall score 8/100 · grade F
Weighted for a DPS player: damage, cooldowns, activity, survival and kicks
Damage 0
Activity 0
Survival 38
Kicks & dispels 0
Cooldowns 0
F
Damage
198.6k vs 338.8k median
F
Activity
40% active
F
Cooldown usage
3 cooldowns compared
D
Survival
1 deaths, 10.4M damage taken
F
Kicks & dispels
4 interrupts, 0 dispels

What to work on 19

  • ✕
    Damage per second 198.6k, 41% below the median 338.8k
    The cooldown and ability sections below usually explain most of the gap.
    Output
  • ✕
    Arcane Surge: 2 casts, others used it 13 times
    0.22 per minute vs 0.55 median.
    Use it on cooldown, or line it up with the next big pull instead of saving it for bosses only.
    Cooldowns
  • ✕
    Died at 4:19 during Ritual Chieftain to Ravenous Claws
    Took 1.4M in the last 6s (Ravenous Claws 816.2k, Melee 325.9k, Unstable Totem 264.5k) and got 489.7k healing. Already used Ice Cold (1:47 before); probably still available: Prismatic Barrier.
    A defensive was likely ready. Press it before the dangerous cast lands, not after the health bar drops.
    Survival
  • !
    Active 40% of the run vs 86% median
    About 4:04 more time spent not casting or attacking.
    Keep casting while moving (instants, movement abilities) and start damage as soon as a pull starts.
    Activity
  • !
    Prismatic Barrier cast much less: 0.4/min vs 1.5/min
    A core rotational ability used less often usually means lost damage or healing.
    Abilities
  • !
    Prismatic Bolt cast much less: 2.1/min vs 3.9/min
    A core rotational ability used less often usually means lost damage or healing.
    Abilities
  • !
    Arcane Missiles cast much less: 5.4/min vs 12.2/min
    A core rotational ability used less often usually means lost damage or healing.
    Abilities
  • !
    Arcane Barrage cast much less: 5.3/min vs 11.2/min
    A core rotational ability used less often usually means lost damage or healing.
    Abilities
  • !
    8 abilities most players of your spec use, you never did
    Freightrunner's Flask (13×, 8/8 players), Alter Time (7.5×, 7/8 players), Arcane Explosion (7×, 6/8 players), Mirror Image (7×, 8/8 players), Supernova (3×, 7/8 players), Greater Invisibility (1×, 5/8 players), Disturb Bones (1×, 5/8 players), Vine Grip (1×, 8/8 players)
    Several missing abilities at once usually means a different talent build or hero talent tree. Compare your talents with the comparison players (WCL links below).
    Build
  • !
    0 combat potions used, median 4
    A potion with your big cooldowns on a boss or large pull is free damage or healing.
    Consumables
  • !
    Died without using a Healthstone or healing potion
    Healthstones and healing potions are part of your defensive kit in M+.
    Survival
  • !
    Ravenous Claws: 734.6k taken (median 0)
    0% of players with this spec took any damage from it.
    Look up what this mechanic does: usually it's dodgeable, soakable by fewer people, or needs a defensive.
    Mechanics
  • !
    4 interrupts vs 14.5 median
    Agree a kick order for the casts that matter. Your kick is part of your DPS in M+.
    Utility
  • !
    3 gems socketed, comparison players 4
    Add sockets/gems where you can (jewelry first).
    Gear
  • !
    First cast 6.6s into a pull, top players 2.1s
    Start casting as the tank pulls (pre-cast or an instant), every second at the start of a pull is AoE time.
    Rotation
  • !
    20% of combat standing still without casting, top players 15%
    Longest: 10s moving at 4:05 (Ritual Chieftain), 10s moving at 4:18 (Ritual Chieftain), 8s moving at 2:44 (Ritual Chieftain)
    Standing still and not casting is the easiest time to win back: always have a filler or the next cast queued.
    Rotation
  • !
    Lowest casting pace in pull 3
    pull 3 (Ritual Chieftain): 8 vs 52 casts/min
    See the per-pull chart: check what happened there (movement, mechanics, a death, waiting for the tank).
    Rotation
  • i
    Much less Versatility than other players of your spec (3% of your secondary stats vs 21%)
    Check a current stat priority for your spec and hero talents.
    Gear
  • i
    2 talents most players of your spec take, you don't
    Improved Conjuration (8/8), Time Walk (7/8)
    See the talent section below. Some may be situational picks for this dungeon.
    Talents

What went well 2

  • ✓
    Took less avoidable damage than most (10.4M vs 44.8M)
    Mechanics
  • ✓
    Same hero talents as most players of your spec (Sunfury)
    Talents

Rotation your casts vs the 5 best comparison players of your spec

Casts per minute40.9top 44.8
Time not casting39%top 37%
…of which standing still20%top 15%
First cast in a pull6.6stop 2.1s

Casting over the run

Your casts per minute (10s slices) Top players' average Gap, standing still Gap, moving Boss Trash pull
03366 top players' average 45/min Gaps ✕ 0m5m

Casting pace per pull casts per minute in each pull, against the top players in the same pull

0 26 53 ✕1 2 ✕3
YouTop players (same pull) ✕ = 15%+ slower than the top playersBoss

What comes next ?

AfterYou castTop players cast
Arcane Missiles
48 casts
Arcane Barrage 35%, Prismatic Bolt 21%, Arcane Missiles 17%Arcane Barrage 31%, Arcane Missiles 24%, Prismatic Bolt 22%
Arcane Barrage
47 casts
Arcane Missiles 63%, Arcane Barrage 13%, Arcane Blast 9%Arcane Missiles 56%, Arcane Barrage 17%, Touch of the Magi 10%
Arcane Blast
24 casts
Arcane Blast 48%, Arcane Barrage 17%, Arcane Missiles 13%Arcane Blast 63%, Arcane Barrage 20%, Arcane Missiles 5%
Prismatic Bolt
19 casts
Arcane Barrage 72%, Arcane Missiles 17%, Prismatic Barrier 6%Arcane Barrage 86%, Arcane Missiles 11%, Alter Time 1%

During Arcane Surge casts in the first 20s, average per use · you used it 2×

You Top players (average)
AbilityYouTopCompared
Arcane Barrage6.06.4
Arcane Missiles5.55.7
Prismatic Bolt2.01.6
Touch of the Magi1.01.0
Arcane Blast1.00.6
Freightrunner's Flask0.00.6
Prismatic Barrier0.50.3
Counterspell1.00.3

How you open pulls

Arcane Blast → Time Warp → Arcane Surge 1×
Arcane Surge 1×

How top players open pulls

Arcane Missiles → Arcane Surge → Freightrunner's Flask 2×
Arcane Missiles → Arcane Barrage → Arcane Missiles 2×
Counterspell → Arcane Surge → Arcane Missiles 2×

Longest moments without a cast

🏃 9.6s at 4:05 · Ritual Chieftain🏃 9.6s at 4:18 · Ritual Chieftain🏃 7.8s at 2:44 · Ritual Chieftain🏃 5.4s at 0:15 · Ritual Chieftain🏃 4.6s at 3:34 · Ritual Chieftain

🧍 standing still · 🏃 moving (from your position before and after the gap)

"Top players" = the 5 comparison players with the highest output. This shows what they do differently, not a class guide: some differences come from talents or the situation.

Cooldown timeline

Your cast Ready during a pull but not used Boss Trash pull ✕ Your death
0m5m Cooldown Unused Arcane Surge 0:51 ✕

A cooldown's length is estimated from the most active comparison player, so the unused time errs on the low side.

Overview

You Comparison runs (8) Median
DPS
higher is better
198.6k
median 338.8k
✕ worse
Active time
higher is better
40%
median 86%
✕ worse
Interrupts
higher is better
4
median 14.5
✕ worse
Dispels
higher is better
0
median 0.5
✕ worse
Deaths
lower is better
1
median 0
✕ worse
Damage taken (excl. melee)
lower is better
10.4M
median 44.8M
✓ better
Run time
lower is better
8:55
median 22:52
✓ better

Talents 96% of your talents are ones most players of your spec take

Your hero talents: Sunfury Sunfury: 8

Popular talents you don't have

Improved Conjuration 8/8Time Walk 7/8

Your less common picks

Improved Counterspell 0/8Temporal Realignment 1/8

Hero talents are compared as a whole tree. Talent names from Raidbots' public talent data.

Gear & stats compared with 8 players of your spec

Item level328median 326
Missing enchants0slots most players enchant
Gems3median 4

Secondary stats share of your crit/haste/mastery/versatility

You
Crit 30%Hast 38%Mast 29%
Median
Crit 27%Hast 33%Mast 19%Vers 21%
CritHasteMasteryVersatility

Items

SlotItemItem levelEnchantGems
HeadCrown of the Primal Leywarden 334 Enchant Helm - Empowered Blessing of Speed
NeckStrand of Warding Fangs 321 – 1
ShouldersPrimal Leywarden's Manaflux 334 Enchant Shoulders - Akil'zon's Swiftness
ChestCrest of the Primal Leywarden 321 Enchant Chest - Mark of the Worldsoul
WaistMartyr's Waistwrap 331 –
LegsPrimal Leywarden's Tailored Legwraps 334 +41 Intellect & +4% Mana
FeetTempestuous Sandals 334 Enchant Boots - Farstrider's Hunt
WristsMartyr's Bindings 331 –
HandsPrimal Leywarden's Manashapers 321 –
Ring 1Band of the Amani Warlord 321 Enchant Ring - Eyes of the Eagle 1
Ring 2Sickening Signet of Atroxus 321 Enchant Ring - Eyes of the Eagle 1
Trinket 1Lightspire Core 321 –
Trinket 2Freightrunner's Flask 340 –
BackAdherent's Silken Shroud 331 –
Main handAln'hara Cane 331 Enchant Weapon - Acuity of the Ren'dorei

Ability usage casts per minute

You Median of comparison runs
AbilityYour castsMedian castsYouMedianComparedUsed by
Arcane Missiles 48277 5.38/min12.20/min
8/8
Arcane Barrage 47258.5 5.26/min11.23/min
8/8
Prismatic Bolt 1988.5 2.13/min3.94/min
8/8
Arcane Blast 2484.5 2.69/min3.79/min
8/8
Prismatic Barrier 433.5 0.45/min1.53/min
8/8
Shimmer 326 0.34/min1.13/min
8/8
Touch of the Magi 423.5 0.45/min1.05/min
8/8
Counterspell kick 417.5 0.45/min0.79/min
8/8
Arcane Orb 315 0.34/min0.68/min
8/8
Light's Blessing 50 0.56/min0.00/min
0/8
Arcane Surge cooldown 213 0.22/min0.55/min
8/8
Freightrunner's Flask cooldown 013 0.00/min0.55/min
8/8
Alter Time 07.5 0.00/min0.35/min
7/8
Arcane Explosion cooldown 07 0.00/min0.30/min
6/8
Mirror Image 07 0.00/min0.30/min
8/8
Arcane Intellect 22 0.22/min0.09/min
6/8
Ice Cold 14 0.11/min0.18/min
8/8
Supernova 03 0.00/min0.13/min
7/8
Time Warp 11.5 0.11/min0.07/min
8/8
Vine Grip 01 0.00/min0.05/min
8/8
Disturb Bones 01 0.00/min0.05/min
5/8
Greater Invisibility 01 0.00/min0.04/min
5/8
Remove Curse 00.5 0.00/min0.02/min
4/8

Share of damage by ability

You Median of comparison runs
AbilityYouMedianCompared
Arcane Missiles28%30%
Prismatic Bolt22%20%
Arcane Barrage18%20%
Meteorite11%9%
Arcane Orb10%8%
Touch of the Magi5%6%
Arcane Phoenix4%4%
Arcane Blast2%2%
Arcane Surge1%1%

Potions & Healthstones

ItemYouMedian
Light's Potential04
Healthstone01.5
Concentrated Silvermoon Health Potion00.5

Buff uptime

Not loaded. Tick "Buff uptimes" in the settings to include them (~1 API point per run).

Damage taken by ability

You Median of comparison runs
AbilityYouMedianComparedPlayers hit
! Ravenous Claws 734.6k0
0%
Fetid Spit 2.0M1.5M
100%
Unstable Totem 5.4M5.2M
100%
Blood Sacrifice 1.3M1.9M
100%
Refraction 946.1k5.6M
100%

Deaths

TimeKilled byLast seconds
4:19
Ritual Chieftain
Ravenous Claws Took 1.4M in 6s: Ravenous Claws 816.2k, Melee 325.9k, Unstable Totem 264.5k
Healing received 489.7k
⏱ on cooldown: Ice Cold 1:47 before ✕ likely ready: Prismatic Barrier

Comparison runs 8

RunKeyTimeResultPlayerDPS
Altar of Fangs
Mythic+ Season 2
+1621:51 ✓ Timed +2 유리아라346.8k WCL ↗
Altar of Fangs
2026-10-07m+s2
+1622:08 ✓ Timed +2 Olymage320.7k WCL ↗
Altar of Fangs
Mythic+ Season 2
+1622:24 ✓ Timed +2 户山香澄丶335.8k WCL ↗
Altar of Fangs
The Venomous Abyss
+1623:20 ✓ Timed +2 Rafliskura345.4k WCL ↗
Altar of Fangs
Mythic+ Season 2
+1623:32 ✓ Timed +2 奥妮氪希亚346.1k WCL ↗
Altar of Fangs
大秘境
+1623:39 ✓ Timed +2 超雄女司机300.6k WCL ↗
Altar of Fangs
Mythic+ Season 2
+1623:43 ✓ Timed +2 Plauber323.1k WCL ↗
Altar of Fangs
Mythic+ Season 2
+1621:03 ✓ Timed +2 Tairded341.8k WCL ↗